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Sylra Vennen

Sylra Vennen

Medium Humanoid, Neutral
HP 45 AC 15 CR 3

Sylra possesses a secret that could topple a noble family—if a party earns her trust, she can reveal hidden plots or ...

Size
Medium
Alignment
Neutral
Armor Description
Leather Armor
Creature Type
Humanoid
Current Hp
45
Formatted Speed
30 ft.
Formatted Saves
Dex +5, Int +4
Formatted Skills
Deception +5, Insight +4, Perception +4, Sleight of Hand +5, Stealth +5
Formatted Senses
passive Perception 14
Hit Dice
6d8
Languages
Common, Thieves' Cant
Proficiency Bonus
2
Xp
700
Abilities
CHA
15
(+2)
CON
12
(+1)
DEX
16
(+3)
INT
14
(+2)
STR
10
(+0)
WIS
13
(+1)
Senses
Passive Perception
14
Speed
Walk
30
Actions
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Bonus Actions
Cunning Action. Sylra can take the Dash, Disengage, or Hide action as a bonus action on each of her turns.
Saving Throws
  • Dex +5
  • Int +4
Skills
  • Deception +5
  • Insight +4
  • Perception +4
  • Sleight of Hand +5
  • Stealth +5
Special Abilities
Secret-Keeper's Insight. Sylra has advantage on Intelligence (Investigation) and Wisdom (Insight) checks related to uncovering secrets or lies within the kingdom.
Guild Code. Sylra refuses to betray her Thieves Guild allies and will avoid hostile actions against guild members unless they break the guild’s laws.
Description

A strikingly attractive human woman with sharp eyes and a confident, sly smile; she moves with graceful agility behind the tavern bar.

Equipment

leather armor, shortsword, dagger, thieves' tools, amulet with hidden compartment

Hook

Sylra possesses a secret that could topple a noble family—if a party earns her trust, she can reveal hidden plots or blackmail opportunities.

Motivation

To maintain her position as a trusted informant and protector of Thieves Guild interests by controlling the flow of sensitive information.

Personality

Charming and witty, Sylra uses her allure and quick thinking to navigate social circles while guarding her vast knowledge of kingdom secrets.

GM Notes

- Use Sylra as a dual-natured NPC: helpful informant in tavern, cautious and resourceful if threatened.
- Her knowledge of secrets can drive intrigue-based quests or reveal enemies’ vulnerabilities.
- Avoid direct combat unless escaping or protecting guild secrets; she prefers manipulation and stealth.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by GalacticArcher6874