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Vesri Darkcleft

Vesri Darkcleft

Small Humanoid, Neutral
PC Human
HP 27 AC 14 CR 1

Vesri possesses a fragment of a lost map that could lead to a hidden treasure but fears the dark forces that seek it ...

Size
Small
Alignment
Neutral
Armor Description
Thief leathers
Creature Type
Humanoid
Current Hp
27
Equipment
dagger, shortbow, thief leathers, small scavenged satchel
Formatted Speed
30 ft.
Formatted Saves
Dex +5, Wis +4
Formatted Skills
Stealth +6, Perception +4, Investigation +5, Sleight of Hand +6
Formatted Senses
darkvision 60 ft., passive Perception 14
Hit Dice
6d6
Languages
Common
Proficiency Bonus
2
Xp
200
Abilities
CHA
11
(+0)
CON
12
(+1)
DEX
16
(+3)
INT
13
(+1)
STR
10
(+0)
WIS
14
(+2)
Senses
Darkvision
60
Passive Perception
14
Speed
Walk
30
Actions
Knife Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Shortbow Shot. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Bonus Actions
Quick Dash. Vesri can take the Dash action as a bonus action.
Saving Throws
  • Dex +5
  • Wis +4
Skills
  • Stealth +6
  • Perception +4
  • Investigation +5
  • Sleight of Hand +6
Special Abilities
Survivor's Instinct. Has advantage on Dexterity (Stealth) checks if in ruins or scavenged urban areas.
Description

A lean, wiry scavenger with short black hair cut noticeably with a knife; clad in tightly fitted thief leathers and a low-cut bodice, blending practicality with stealth.

Hook

Vesri possesses a fragment of a lost map that could lead to a hidden treasure but fears the dark forces that seek it too.

Motivation

Seeks to find valuable remnants in forgotten places to ensure her survival and escape from a dangerous past.

Personality

Cautious and resourceful, displays sharp wit and a guarded demeanor; speaks sparingly but with underlying determination.

GM Notes

- Highly stealthy and skilled in scavenging and investigation.
- Avoids direct confrontation preferring hit-and-run tactics.
- Useful ally for urban or ruin exploration, may require convincing.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by Muninn