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Vesper Malrique

Medium, Chaotic Neutral
HP 45 AC 15 CR 3 Size Medium

Vesper has vital information about a rival merchant ring—only available through subtle negotiations and secret exchan...

Armor Description
Fine crimson-lined embroidered robes with concealed pockets
Condition Immunities
Charmed
Challenge Rating
3
Creature Type
Humanoid
Damage Resistances
Psychic
Hit Dice
6d8 + 12
Languages
Common, Infernal, Thieves' Cant
Proficiency Bonus
2
Xp
700
Abilities
WIS
12
CHA
18
STR
10
DEX
16
CON
14
INT
13
Senses
Darkvision
60 ft.
Passive Perception
12
Speed
Fly
50 ft.
Walk
30 ft.
Actions
Dagger of Whispered Lies.
Concealed Dagger Attack.
Reactions
Evasive Distraction. Vesper can impose disadvantage on attack rolls against her if she moves out of an opponent's reach without provoking opportunity attacks.
Skills
  • Deception +6
  • Persuasion +6
  • Insight +4
Saving Throws
  • Dex +4
  • Cha +6
Special Abilities
Secret Conniver. Vesper can communicate telepathically within a 30 ft. radius, often exchanging unseen messages.
Silver Tongue. Advantage on Charisma (Deception, Persuasion) checks made to influence or negotiate.
Description

A lithe, elegant figure cloaked in vibrant, meticulously embroidered robes, with piercing eyes that seem to read secrets.

Hook

Vesper has vital information about a rival merchant ring—only available through subtle negotiations and secret exchanges.

Motivation

To maintain and expand her hidden network of influence and secrets.

Personality

Cunning, charismatic, and inscrutable; always calculating beneath a charming facade.

GM Notes

- Use her teleportation and telepathic abilities to create dynamic, unpredictable encounters.
- Consider her as an ally or adversary based on player actions; her allegiance is fluid.
- She may offer quid pro quo: information in exchange for favors.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by bananatron