Town Scryer is the most advanced tabletop storytelling tool on the market, using advanced artificial intelligence techniques to create immersive and dynamic stories. It reguarly gets praised for its quality and accuracy over long story horizons. It also has a GM Forge tool for game masters to create NPCs, locations, and objects on demand for their human-powered games across many popular systems.

Chi’Thi

Chi’Thi

Living subterranean tunnel system
Bioluminescent Ka'thil
Location Type Living subterranean tunnel system

A new, unfamiliar rhythm is echoing from the Acoustics Chamber, and the Swakami want someone to discover what is maki...

Features
  • Edible Flora Chamber: lush vegetation covers floor to ceiling above springy, moist moss that compresses underfoot; overhead braided rings mist recycled Tifa.
  • Fern-like plants bear False Eyes fruit, ombré from yellow through orange to rich red; shimmering green lichen drapes the walls.
  • Acoustics Chamber: a long, smooth, horn-like hallway opens into expanding circular walls that intensely amplify footsteps and the distant Tifa-core hum.
  • Swakami sleeping alcoves sit at varied heights along the wall strata, their warm moss used as blankets.
Inhabitants
  • Swakami residents and travelers
  • Bioluminescent fungi, bulbs, algae, lichen, and edible jungle plants
Secrets
  • The Acoustics Chamber’s amplification makes stealthy movement difficult, but its intense echo can also obscure the source of distant sounds.
Details

The Swakami use this living network; circular braided structures rise through ceilings and floors, while wall strata hold resting alcoves where Swakami mold into warm, lime-green moss. Light shifts from bright cyan Hinte Bulbs in upper levels and gathering areas to dim purple in sleeping chambers and dim red in dangerous depths; wetter passages hold mulberry-pink Burst Bulbs, emerald algae, and lime-green lichen.

Hook

A new, unfamiliar rhythm is echoing from the Acoustics Chamber, and the Swakami want someone to discover what is making it.

Read Aloud

Braided walls of pale, soft-grit material weave into interconnected passages, their coral-like surfaces lit by cyan Hinte Bulbs and the steady pulse of the distant Tifa core. Low gravity and dense, liquid-feeling air carry a deep hum as the tunnels open into mossy alcoves, a lush underground jungle, and a long horn-shaped passage.

GM Notes

- Treat the braided passages and circular ceiling and floor structures as living architecture.
- Red Hinte Bulbs mark deeper, dangerous tunnels; wet areas glow with Burst Bulbs and lichen.
- The dense air and low gravity make gliding and sound carry unusually well.

Created with Town Scryer for Pathfinder 1st Edition

by Meow