- Threat
- Jagged metal trapdoor; Agility DR12 or fall into pit of broken glass, d4 damage
Exits
- Tunneling passages to surface ruins
- Hidden trapdoor to the nearby catacomb
Hooks
- An underground champion disappeared; darker forces profit from bloodshed
- The arena hosts illegal bets on monstrosities
Inhabitants
- Exiled fighters, scarred and grim
- Chained spectators, whispering curses
Interactables
- Levers: open or close concealed blades (Agility DR14 to avoid slices)
Loot
- Rust-encrusted coin pouch, 2d6 silver
- Torn combatant's token, cursed but valuable (worth 10 silver)
Impression
Clammy air, rusted chains creak, the stench of sweat and blood thickens the shadows.
GM Notes
- Use the trapdoor for surprise ambush or escape routes
- Inhabitants may betray or aid based on player skills or bribes
- Consider corrupt arena masters as potential enemies or allies