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Lord Elderan Blackfeather

Lord Elderan Blackfeather

Medium Humanoid, Lawful Good
PC
HP 66 AC 18 CR 5

Elderan secretly suspects that an honored advisor is sabotaging the keep from within, but revealing the accusation co...

Size
Medium
Alignment
Lawful Good
Armor Description
Plate armor
Creature Type
Humanoid
Current Hp
66
Formatted Speed
30 ft. ft.
Formatted Saves
Str +7, Con +4, Wis +4
Formatted Skills
Insight +4, Perception +4, Persuasion +6
Formatted Senses
passive Perception 14
Hit Dice
12d8 + 12
Languages
Common, Elvish
Proficiency Bonus
3
Xp
1800
Abilities
CHA
16
(+3)
CON
12
(+1)
DEX
12
(+1)
INT
13
(+1)
STR
18
(+4)
WIS
12
(+1)
Speed
Walk
30 ft.
Senses
Passive Perception
14
Actions
Multiattack. Elderan makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Rallying Command. One ally within 30 feet that can hear Elderan gains 8 temporary hit points and can use its reaction to move up to half its speed without provoking opportunity attacks.
Reactions
Parry. Elderan adds 3 to his AC against one melee attack that would hit him. He must see the attacker and be wielding a melee weapon.
Skills
  • Insight +4
  • Perception +4
  • Persuasion +6
Saving Throws
  • Str +7
  • Con +4
  • Wis +4
Special Abilities
Blackfeather's Resolve. Elderan has advantage on saving throws against being frightened, and allies within 10 feet of him have advantage on saving throws against being frightened.
Lord of the Keep. While within Blackfeather Keep, Elderan has advantage on Charisma checks involving his people and knows the location of any willing resident of the keep.
Description

Lord Elderan Blackfeather is a strongly built noble with silver-white hair, vivid green eyes, and a commanding presence. He dresses for duty rather than ceremony, bearing the black-feathered emblem of his keep.

Equipment

Plate armor, greatsword, signet ring, black-feathered cloak, keys to Blackfeather Keep

Hook

Elderan secretly suspects that an honored advisor is sabotaging the keep from within, but revealing the accusation could fracture the loyalty he depends upon.

Motivation

To protect Blackfeather Keep and ensure its people thrive, even when doing so requires difficult alliances or personal sacrifice.

Personality

Loyal, strong, loving, and deeply caring toward his people. Elderan speaks plainly, listens carefully, and places the safety of Blackfeather Keep above his own comfort.

GM Notes

- Use Elderan as a protective patron, battlefield ally, or respected local authority.
- He rewards deeds that safeguard ordinary people more generously than displays of wealth or glory.
- His green eyes remain calm even under pressure, but his voice hardens when his people are threatened.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by ForgottenWarlock5581