Lantern of the Unchosen Road
The lantern points toward a destination its owner has never visited—and the route leads through a sealed ruin.
- Attunement Requirements
- Attunement by a creature proficient in Survival
- Requires Attunement
- Yes
- The lantern sheds bright light in a 30-foot radius and dim light for an additional 30 feet; its light can pass through nonmagical fog, smoke, and foliage.
- As an action, you can name a destination you have visited within 10 miles. For 10 minutes, the lantern’s flame points toward the shortest safe path, granting advantage on Wisdom (Survival) checks made to navigate there.
- The lantern has 3 charges and regains 1d3 expended charges daily at dawn. As an action, expend 1 charge to cast find the path, affecting only the attuned creature and lasting 1 hour.
This hooded brass lantern burns with a steady blue flame despite having no oil. Its glass panes show faint images of roads, doors, and landmarks that lie nearby but remain hidden.
The lantern points toward a destination its owner has never visited—and the route leads through a sealed ruin.
The lanterns were crafted by royal pathfinders who vanished while mapping a shifting fey road network.
When held near a crossroads, its flame leans toward the road the bearer most secretly wishes to take.
GM Notes
- The shortest safe path may still involve puzzles, tolls, or difficult negotiations.
- The lantern cannot reveal destinations the bearer cannot clearly name.
- A planar or magically shifting route may cause the flame to flicker or split.