Jax
A sealed guild contract names one of the characters as Jax's successor, but the original signer vanished five centuri...
- Size
- Medium
- Alignment
- True Neutral
- Armor Description
- Enchanted leather coat
- Creature Type
- Humanoid
- Current Hp
- 110
- Formatted Senses
- darkvision 60 ft. ft., passive Perception 16
- Formatted Speed
- 30 ft.
- Formatted Saves
- Int +7, Wis +6, Cha +8
- Formatted Skills
- Arcana +7, Insight +6, Perception +6, Persuasion +8
- Hit Dice
- 13d8 + 52
- Languages
- Common, Elvish, Draconic, Dwarvish, Thieves' Cant
- Proficiency Bonus
- 3
- Xp
- 3900
- Darkvision
- 60 ft.
- Passive Perception
- 16
- Walk
- 30
- Arcana +7
- Insight +6
- Perception +6
- Persuasion +8
- Int +7
- Wis +6
- Cha +8
Jax is a 500-year-old elf woman who looks 18, with silver hair, blue eyes, a notably busty figure, and broad, powerful hips. She dresses in an immaculate enchanted leather coat and bears the signet of the guild she leads.
Enchanted leather coat, +1 rapier, guildmaster's signet, sending stones, ledger of guild contracts, 3 potions of healing
A sealed guild contract names one of the characters as Jax's successor, but the original signer vanished five centuries ago.
Jax seeks to keep her guild independent, profitable, and safe while quietly gathering enough influence to prevent any kingdom from controlling it.
Calm, observant, and difficult to intimidate, Jax treats every conversation like a negotiation but rewards honesty with surprising warmth. She is neutral in disputes until someone's actions threaten her guild or its members.
GM Notes
- Jax prefers bargains and leverage over violence.
- She knows nearly every faction operating in the city and can arrange introductions or complications.
- If combat turns against her, she uses misty step, greater invisibility, and negotiation to escape.