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Zurath the Blightfire

Zurath the Blightfire

Large Fiend, Chaotic Evil
HP 102 AC 17 CR 6

Zurath’s fiery aura is seeping into the local land, burning crops and twisting beasts into infernal servitors.

Size
Large
Alignment
Chaotic Evil
Armor Description
Natural Armor
Creature Type
Fiend
Current Hp
102
Condition Immunities
poisoned
Damage Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
fire, poison
Formatted Speed
40 ft., fly 30 ft.
Formatted Saves
Dex +6, Con +7, Cha +6
Formatted Skills
Intimidation +6, Perception +4
Formatted Senses
darkvision 120 ft., passive Perception 14
Hit Dice
12d10+36
Languages
Infernal, Abyssal, Common
Proficiency Bonus
3
Xp
2300
Abilities
CHA
16
(+3)
CON
16
(+3)
DEX
14
(+2)
INT
12
(+1)
STR
18
(+4)
WIS
13
(+1)
Senses
Darkvision
120
Passive Perception
14
Speed
Fly
30
Walk
40
Actions
Multiattack. Zurath makes two attacks: one with its claw and one with its fiery whip.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 7 (2d6) fire damage.
Fiery Whip. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 10 (1d12 + 4) fire damage and the target must succeed on a DC 15 Strength saving throw or be pulled 10 feet closer to Zurath.
Saving Throws
  • Dex +6
  • Con +7
  • Cha +6
Skills
  • Intimidation +6
  • Perception +4
Special Abilities
Magic Resistance. Zurath has advantage on saving throws against spells and other magical effects.
Fiery Aura. At the start of each of Zurath’s turns, each creature within 5 feet takes 5 (1d10) fire damage.
Description

A towering demonic figure wreathed in flickering blue and red flames, with jagged horns and a blazing whip coiled at its side.

Hook

Zurath’s fiery aura is seeping into the local land, burning crops and twisting beasts into infernal servitors.

Motivation

Zurath seeks to sow chaos in the mortal realms and expand its fiery dominion by corrupting powerful mortals.

Personality

Cruel and cunning, Zurath delights in destruction and manipulation, speaking with a commanding and mocking tone.

GM Notes

- Utilize fiery aura as a constant environmental hazard during combat.
- Tactical use of fiery whip to control battlefield positioning.
- Magic resistance requires players to avoid relying solely on spells.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by VenomousMecha3753