Grizzik the Wily
Small, Neutral
Current HP 18
HP 18
AC 14
CR 1
Grizzik carries a cryptic map inked on scraps of bark that hints at an ancient goblin warren filled with treasure.
- Armor Description
- Leather armor
- Creature Type
- Humanoid
- Current Hp
- 18
- Challenge Rating
- 1
- Equipment
- Shortbow, shortsword, leather armor, small pouch of stolen trinkets
- Hit Dice
- 4d6
- Languages
- Common, Goblin
- Proficiency Bonus
- 2
- Xp
- 200
Abilities
CHA
9
(-1)
CON
10
(+0)
DEX
14
(+2)
INT
12
(+1)
STR
8
(-1)
WIS
11
(+0)
Senses
- Darkvision
- 60
- Passive Perception
- 13
Speed
- Walk
- 30
Actions
Shortsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Bonus Actions
Cunning Action.
Grizzik can take the Disengage or Hide action as a bonus action on each of its turns.
Saving Throws
- Dex +4
Special Abilities
Pack Tactics.
Grizzik has advantage on an attack roll against a creature if at least one of Grizzik’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Nimble Escape.
Grizzik can take the Disengage or Hide action as a bonus action on each of its turns.
Skills
- Stealth +6
- Perception +3 (expertise)
Description
A small, wiry goblin with sharp eyes and a toothy grin, clad in patchy leather and darting about with unnerving speed.
Hook
Grizzik carries a cryptic map inked on scraps of bark that hints at an ancient goblin warren filled with treasure.
Motivation
Seeking to climb the ranks of his tribe through scouting and ambush successes.
Personality
Shrewd and cautious, yet brash when cornered; values survival and tribal loyalty above all.
GM Notes
- Uses pack tactics to overwhelm foes, retreating if outmatched.
- Prefers ambushes from cover using shortbow before closing in.
- May negotiate or betray based on opportunity and self-interest.