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Aster Vey, the Wayward Star

Medium Humanoid, True Neutral
HP 82 AC 16 CR 5

Aster offers to guide the party through an impossible wilderness, but the route passes through a place each character...

Size
Medium
Alignment
True Neutral
Armor Description
studded leather
Creature Type
Humanoid
Current Hp
82
Formatted Senses
darkvision 60 ft. ft., passive Perception 16
Formatted Speed
30 ft.
Formatted Saves
Dex +7, Wis +6
Formatted Skills
Arcana +5, Insight +6, Perception +6
Hit Dice
11d8 + 33
Languages
Common, Celestial, Elvish
Proficiency Bonus
3
Xp
1800
Abilities
CHA
12
(+1)
CON
16
(+3)
DEX
18
(+4)
INT
14
(+2)
STR
10
(+0)
WIS
16
(+3)
Senses
Darkvision
60 ft.
Passive Perception
16
Speed
Walk
30
Actions
Multiattack. Aster makes two Silvered Rapier attacks.
Silvered Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 3 (1d6) radiant damage.
Astral Bolt. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 18 (4d8) radiant damage, and the target cannot benefit from invisibility until the start of Aster's next turn.
Bonus Actions
Moonlit Step. Aster teleports up to 30 feet to an unoccupied space he can see that is in dim light or darkness.
Reactions
Guiding Parry. When a creature Aster can see within 5 feet is hit by an attack, Aster imposes disadvantage on the attack roll by interposing his rapier and a flash of starlight.
Skills
  • Arcana +5
  • Insight +6
  • Perception +6
Spellcasting
Spellcasting. Aster is a 5th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). He has the following spells prepared: Cantrips (at will): guidance, light, sacred flame. 1st level (4 slots): detect magic, healing word, sanctuary. 2nd level (3 slots): lesser restoration, moonbeam, misty step. 3rd level (2 slots): dispel magic, spirit guardians.
Saving Throws
  • Dex +7
  • Wis +6
Special Abilities
Wanderer's Ward. Aster has advantage on saving throws against being charmed or frightened, and magic cannot compel him to reveal the location of a creature he has sworn to protect.
Moonlit Step. As a bonus action, Aster teleports up to 30 feet to an unoccupied space he can see that is in dim light or darkness.
Description

Aster is a lean, silver-haired traveler with constellation tattoos glowing faintly beneath his skin. His weatherworn cloak is stitched with fragments of maps from places that no longer exist.

Equipment

studded leather, silvered rapier, star chart etched on dragonhide, explorer's pack, three moonstones

Hook

Aster offers to guide the party through an impossible wilderness, but the route passes through a place each character remembers differently.

Motivation

He seeks the vanished Observatory of Vhal, believing it can reveal whether the stars are guiding mortal fate or merely recording it.

Personality

Quiet, observant, and unfailingly courteous, Aster treats every promise as a road that must eventually be walked.

GM Notes

- Prefers negotiation, reconnaissance, and magical support over direct confrontation.
- Moonlit Step requires dim light or darkness, making lighting tactically important.
- He may become ally, rival, or guide depending on whether the party protects his promise.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by StealthyRaider2529