Jinx Tumblepaw

Jinx Tumblepaw

Physical Tense but agile, always ready to dodge or dash. Mental Cunning and slightly paranoid, always calculating the next move. Refresh 2

Hunting for a lost artifact that could tip the balance of power among the street factions.

Mental Stress
Cunning and slightly paranoid, always calculating the next move.
Physical Stress
Tense but agile, always ready to dodge or dash.
Skills
Lore
1
Will
2
Drive
1
Fight
0
Shoot
0
Crafts
1
Notice
2
Deceive
3
Empathy
2
Provoke
2
Rapport
1
Stealth
3
Burglary
2
Contacts
4
Physique
1
Athletics
1
Resources
2
Investigate
2
Other Aspects
  • Knows the Hidden Alleys of the City
  • Has a Fading Tattoo of a Phantom Fox
  • Is Fantasizing About a Better Life
Stunts
  • Because I am a master of quick-talking, I gain +2 when Deceive to manipulate NPCs and gather info in social scenes.
  • Streetwise Runner: When moving through urban environments, I can unerringly find shortcuts and hidden routes, +2 to Stealth and Investigate in the city.
  • Silver Tongue: Once per session, I can automatically succeed at a Deceive or Provoke action, with a narrative twist.
Description

A wiry youth with sharp eyes, quick to grin and quicker with words, wearing patched clothes and a smudge of dirt across their cheek.

Hook

Hunting for a lost artifact that could tip the balance of power among the street factions.

High Concept

Streetwise Informant with a Silver Tongue

Phase Trio

First Adventure: Pitched into the city’s underbelly, using contacts to escape a dangerous predicament.

Trouble

Always in Debt to the Wrong People

GM Notes

- Use Jinx's contacts to provide info or obstacles during urban encounters.
- Play up their quick wit and street-smart attitude as a narrative asset.
- Watch their debt as a potential complication or leverage.

Created with Town Scryer for Fate Core

by bananatron