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Azara Veylen

Medium, Humanoid, CN
HP 57 AC 21 CR 5 Size Medium

Azara is searching for a stolen artifact that could spark conflict between rival factions in the region.

Alignment
CN
Ac Notes
leather armor +4, Dex +5, dodge +2
Base Attack
+6
Cmb
+9
Cmd
21
Creature Type
Humanoid
Defensive Abilities
evasion
Environment
temperate forests and ruins
Formatted Speed
30 ft., fly 30 ft.
Formatted Skills
Stealth +14, Perception +10, Acrobatics +13, Disable Device +11, Sense Motive +8
Formatted Senses
darkvision 60 ft., low-light vision
Flat Footed Ac
17
Fortitude Save
+6
Feats
Weapon Finesse, Weapon Focus (longsword), Dodge, Mobility
Hit Dice
6d8+18
Initiative
+5
Languages
Common, Elven
Melee
longsword +9 (1d8+4/19-20)
Npc Race
Elf
Npc Class
Rogue
Npc Level
6
Organization
solitary
Perception
+10
Ranged
longbow +10 (1d8+3/x3)
Reflex Save
+9
Special Qualities
low-light vision, elven immunities (sleep and paralysis), trapfinding
Special Attacks
precision damage +3d6 (sneak attack)
Spellcasting
—
Space Reach
5 ft./5 ft.
Subtype
(elf)
Senses
darkvision 60 ft., low-light vision
Treasure
standard
Touch Ac
16
Will Save
+5
Xp
1600
Abilities
CHA
14
(+2)
CON
16
(+3)
DEX
20
(+5)
INT
12
(+1)
STR
16
(+3)
WIS
14
(+2)
Speed
Fly
30
Walk
30
Special Abilities
Sneak Attack. Deals +3d6 damage when flanking or against flat-footed foes.
Evasion. No damage on successful Reflex saves against attacks that allow half damage.
Skills
  • Stealth +14
  • Perception +10
  • Acrobatics +13
  • Disable Device +11
  • Sense Motive +8
Description

Azara Veylen is a nimble, sharp-eyed elven rogue with quick reflexes and a shadowy presence.

Gear

masterwork longsword, masterwork longbow, +1 leather armor, cloak of resistance +1, thieves’ tools

Hook

Azara is searching for a stolen artifact that could spark conflict between rival factions in the region.

Motivation

Seeks to uncover ancient secrets and amass forbidden knowledge and wealth in forgotten places.

Tactics

Strikes from stealth using sneak attack, prefers hit-and-run and mobility to avoid direct hits; uses terrain advantage and disables traps before combat.

GM Notes

- Highly mobile and stealthy scout and skirmisher
- Uses sneak attack to devastate unaware foes
- Prefers avoiding prolonged engagements

Created with Town Scryer for Pathfinder 1st Edition

by bananatron