Azara Veylen
Azara is searching for a stolen artifact that could spark conflict between rival factions in the region.
- Ac Notes
- leather armor +4, Dex +5, dodge +2
- Base Attack
- +6
- Creature Type
- Humanoid
- Challenge Rating
- 5
- Cmd
- 21
- Cmb
- +9
- Defensive Abilities
- evasion
- Environment
- temperate forests and ruins
- Flat Footed Ac
- 17
- Fortitude Save
- +6
- Feats
- Weapon Finesse, Weapon Focus (longsword), Dodge, Mobility
- Hit Dice
- 6d8+18
- Initiative
- +5
- Languages
- Common, Elven
- Melee
- longsword +9 (1d8+4/19-20)
- Npc Race
- Elf
- Npc Class
- Rogue
- Npc Level
- 6
- Organization
- solitary
- Perception
- +10
- Reflex Save
- +9
- Ranged
- longbow +10 (1d8+3/x3)
- Special Qualities
- low-light vision, elven immunities (sleep and paralysis), trapfinding
- Senses
- darkvision 60 ft., low-light vision
- Special Attacks
- precision damage +3d6 (sneak attack)
- Subtype
- (elf)
- Spellcasting
- —
- Space Reach
- 5 ft./5 ft.
- Touch Ac
- 16
- Treasure
- standard
- Will Save
- +5
- Xp
- 1600
- Fly
- 30
- Walk
- 30
- Stealth +14
- Perception +10
- Acrobatics +13
- Disable Device +11
- Sense Motive +8
Azara Veylen is a nimble, sharp-eyed elven rogue with quick reflexes and a shadowy presence.
masterwork longsword, masterwork longbow, +1 leather armor, cloak of resistance +1, thieves’ tools
Azara is searching for a stolen artifact that could spark conflict between rival factions in the region.
Seeks to uncover ancient secrets and amass forbidden knowledge and wealth in forgotten places.
Strikes from stealth using sneak attack, prefers hit-and-run and mobility to avoid direct hits; uses terrain advantage and disables traps before combat.
GM Notes
- Highly mobile and stealthy scout and skirmisher
- Uses sneak attack to devastate unaware foes
- Prefers avoiding prolonged engagements