The Lantern Below
Veyra offers the characters safe passage and a valuable secret if they recover a stolen guild ledger before rival thi...
- A long oaken table covered in city maps and coded tokens
- Disguised alcoves for private negotiations
- A brass bell connected to lookout posts above
- The guild factor, an impartial half-elf called Veyra Quill
- Thieves, smugglers, informants, and occasional legitimate clients
- A false wine rack conceals a tunnel leading to the canal district
- The guild’s code is magically bound; anyone who breaks it is marked with a visible black sigil
- One guild member secretly reports to the city watch, but their identity is known only to Veyra
- A locked coffer containing 250 gp in mixed coinage
- Forged travel papers bearing several noble seals
- A ledger of debts, favors, and secret routes
The Lantern Below serves as a neutral exchange for the city’s criminal factions, enforcing a strict code against bloodshed, betrayal, and theft within its walls.
Veyra offers the characters safe passage and a valuable secret if they recover a stolen guild ledger before rival thieves decode it.
A narrow stair descends beneath a shuttered cobbler’s shop into a warm chamber lit by blue-glass lanterns. Hooded figures trade whispers over maps, lockpicks, and steaming cups of spiced wine.
GM Notes
- Violence triggers the bell and summons 1d6 guild enforcers.
- Visitors must offer a secret, favor, or 25 gp as the entrance price.
- The guild may provide information or criminal services, but never for free.