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Veyra Quillshade

Veyra Quillshade

Medium Humanoid, True Neutral
HP 78 AC 17 CR 5

She possesses a map that reveals a ruin only when held beneath moonlight, but its final landmark is written in a lang...

Size
Medium
Alignment
True Neutral
Armor Description
Mithral-reinforced leather coat
Creature Type
Humanoid
Current Hp
78
Formatted Senses
darkvision 60 ft. ft., passive Perception 15
Formatted Speed
30 ft. ft.
Formatted Saves
Dex +6, Int +7, Wis +5
Formatted Skills
Arcana +7, Investigation +7, Perception +5, Stealth +6
Hit Dice
12d8 + 24
Languages
Common, Draconic, Elvish, Undercommon
Proficiency Bonus
3
Xp
1800
Abilities
CHA
12
(+1)
CON
14
(+2)
DEX
18
(+4)
INT
18
(+4)
STR
10
(+0)
WIS
14
(+2)
Senses
Darkvision
60 ft.
Passive Perception
15
Speed
Walk
30 ft.
Actions
Multiattack. Veyra makes two Astral Rapier attacks, or she makes one Astral Rapier attack and casts a cantrip.
Astral Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 3 (1d6) force damage.
Arcane Hand Crossbow. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) force damage.
Bonus Actions
Cunning Reposition. Veyra takes the Disengage or Hide action.
Reactions
Predictive Parry. Veyra adds 3 to her AC against one melee attack that would hit her. To do so, she must see the attacker and wield her rapier.
Skills
  • Arcana +7
  • Investigation +7
  • Perception +5
  • Stealth +6
Spellcasting
Spellcasting. Veyra is a 7th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). She has the following spells prepared: Cantrips (at will): mage hand, minor illusion, ray of frost. 1st level (4 slots): detect magic, feather fall, shield, silent image. 2nd level (3 slots): invisibility, misty step, suggestion. 3rd level (3 slots): counterspell, dispel magic, lightning bolt. 4th level (1 slot): dimension door.
Saving Throws
  • Dex +6
  • Int +7
  • Wis +5
Special Abilities
Evasion. If Veyra is subjected to an effect that allows a Dexterity saving throw for half damage, she instead takes no damage on a success and half damage on a failure.
Astral Step (Recharge 5–6). As a bonus action, Veyra teleports up to 30 feet to an unoccupied space she can see, leaving behind a brief shimmer of starlight.
Uncanny Calculation. Veyra adds 3 to her initiative rolls and cannot be surprised while conscious.
Description

Veyra is a lean, silver-eyed tiefling scholar with cropped black hair, ink-stained gloves, and a coat embroidered with moving constellations.

Equipment

Mithral-reinforced leather coat, silvered rapier, arcane hand crossbow, star-charting tools, three sealed vials of luminous ink, 240 gp

Hook

She possesses a map that reveals a ruin only when held beneath moonlight, but its final landmark is written in a language no living scholar can identify.

Motivation

Veyra seeks lost maps and dangerous relics to preserve them before nations, churches, or conquerors can claim them.

Personality

Calm, observant, and impossible to hurry; she treats danger as a puzzle and sincerity as a rare currency.

GM Notes

- Uses invisibility, misty step, and terrain to control distance.
- Will bargain, deceive, or fight depending on who seems most likely to misuse the relic.
- Her star charts subtly change after each major magical event nearby.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by VibrantFugitive2800