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Zibon the Mystic

Medium Humanoid (Shapechanger), True Neutral
HP 310 AC 21 CR 25

Zibon appears wearing the face of a trusted ally and asks the characters to help seal the quarantined timeline fragme...

Size
Medium
Alignment
True Neutral
Armor Description
Mystic warding
Condition Immunities
charmed, frightened, poisoned
Creature Type
Humanoid (Shapechanger)
Current Hp
310
Damage Immunities
poison
Formatted Speed
40 ft., fly 40 ft.
Formatted Saves
Dex +13, Con +15, Wis +13
Formatted Skills
Arcana +16, History +16, Insight +13, Perception +13, Stealth +13
Formatted Senses
truesight 120 ft. ft., passive Perception 23
Hit Dice
27d8 + 189
Languages
All; telepathy 120 ft.
Legendary Actions Count
3
Proficiency Bonus
8
Xp
75000
Abilities
CHA
22
(+6)
CON
24
(+7)
DEX
20
(+5)
INT
26
(+8)
STR
24
(+7)
WIS
20
(+5)
Senses
Truesight
120 ft.
Passive Perception
23
Speed
Fly
40
Walk
40
Actions
Multiattack. Zibon makes three Greatsword or Mystic Bolt attacks, in any combination.
Greatsword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 21 (2d6 + 7 plus 2d8) slashing and radiant damage.
Mystic Bolt. Ranged Spell Attack: +16 to hit, range 120 ft., one target. Hit: 27 (5d10) force damage, and the target must succeed on a DC 22 Strength saving throw or be pushed up to 20 feet.
Bonus Actions
Doppelganger Form. Zibon assumes the appearance of a humanoid he has seen or returns to his true form, as described in Doppelganger Forms.
Lair Actions
Temporal Convergence. On initiative count 20, the lair briefly overlays past, present, and future; until the next initiative count 20, movement through the area is difficult terrain and creatures cannot benefit from reactions.
Guild-Era Echo. On initiative count 20, a ghostly image of an ancient Galactic Guild command appears, revealing one hidden creature, object, or passage within 60 feet until the next initiative count 20.
Legendary Actions
Move. Zibon moves up to half his speed without provoking opportunity attacks.
Mystic Bolt. Zibon makes one Mystic Bolt attack.
Overwhelming Revelation (Costs 2 Actions). Each creature of Zibon's choice within 30 feet must succeed on a DC 22 Wisdom saving throw or become frightened until the end of its next turn and take 18 (4d8) psychic damage.
Reactions
Redirect Mysticism. When Zibon is targeted by a spell or magical attack, he adds 5 to his AC or saving throw against that effect. If the effect misses or he succeeds, he can redirect a portion of its energy, dealing 13 (3d8) force damage to the caster.
Saving Throws
  • Dex +13
  • Con +15
  • Wis +13
Special Abilities
Mystic Energy Manipulation. Zibon can perceive, redirect, and reshape magical or dimensional energy. He has advantage on saving throws against spells and magical effects, and his weapon attacks are magical.
Divine Blessings of Health and Immortality. Zibon is immune to disease and aging. At the start of his turn, he regains 20 hit points if he has at least 1 hit point; this regeneration does not function until the end of his next turn if he takes necrotic damage.
Doppelganger Forms. Zibon can use a bonus action to magically assume the appearance of any Small or Medium humanoid he has seen, or return to his true form. His statistics remain unchanged, and he can perfectly imitate voice, mannerisms, and clothing, but truesight reveals his true form.
Legendary Resistance (3/Day). If Zibon fails a saving throw, he can choose to succeed instead.
Skills
  • Arcana +16
  • History +16
  • Insight +13
  • Perception +13
  • Stealth +13
Damage Resistances

cold, fire, lightning, radiant; bludgeoning, piercing, and slashing from nonmagical attacks

Description

Almost no one knows Zibon exists. His true form is a tall, ageless figure in layered star-dark robes, with silver eyes, a featureless mask, and a greatsword whose edge glows like a severed dawn; across five hundred million years, he has carried many titles, with "the Mystic" being the best known. He served the ancient Galactic Guild, now called the O.O.S.C.C., as a messenger and ultimate trump card.

Equipment

Greatsword, timeworn messenger's seal of the ancient Galactic Guild, now called the O.O.S.C.C.

Hook

Zibon appears wearing the face of a trusted ally and asks the characters to help seal the quarantined timeline fragment beneath the O.O.S.C.C. before its predictions become commands.

Motivation

He seeks to preserve the world's fragile collision of past, present, and future cultures until he can determine which timeline deserves to survive. He intervenes only when a threat might destroy the balance or expose the O.O.S.C.C.'s oldest secrets.

Personality

Zibon is enigmatic, cosmic, wise, and unsettling, speaking with patient certainty about civilizations that vanished before recorded history. He is courteous to ordinary people but regards powerful beings as temporary variables in a much larger equation.

GM Notes

- His immortality is powerful but not absolute: necrotic energy suppresses his regeneration, and timeline-severing magic can permanently wound him.
- The sealed lower vault of the O.O.S.C.C. contains a quarantined timeline fragment that quietly predicts disasters before they occur.
- A future officer secretly occupies one O.O.S.C.C. command chamber, while the headquarters' captured dimensional breach slowly widens.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by DireDragon8047