Town Scryer is the most advanced tabletop storytelling tool on the market, using advanced artificial intelligence techniques to create immersive and dynamic stories. It reguarly gets praised for its quality and accuracy over long story horizons. It also has a GM Forge tool for game masters to create NPCs, locations, and objects on demand for their human-powered games across many popular systems.

Hikaru the Swiftwing

Hikaru the Swiftwing

Medium, Humanoid, N
Current HP 75 HP 75 AC 22 Size Medium

Hikaru's duel challenge to a local crime lord's champion draws unwanted dangerous attention.

Alignment
N
Creature Type
Humanoid
Fortitude Save
+9
Formatted Speed
30 ft.
Formatted Skills
Acrobatics +12, Athletics +10, Stealth +11, Thievery +9, Deception +8
Initiative
+12
Languages
Common, Tengu
Level
5
Perception
+11
Reflex Save
+13
Will Save
+9
Abilities
CHA
(+2)
(+2)
CON
(+2)
(+2)
DEX
(+5)
(+5)
INT
(+1)
(+1)
STR
(+3)
(+3)
WIS
(+3)
(+3)
Speed
Walk
30
Actions
Dueling Flourish. [one-action] Strike; if the attack hits, gain a +1 circumstance bonus to AC until the start of your next turn.
Quick Draw. [free-action] Draw a weapon and make a single attack with it.
Special Abilities
Swashbuckler’s Panache. After a successful attack using the Dueling Flourish action, gains panache, which can be spent to perform special swashbuckler actions.
Tengu Agility. Gain a +2 circumstance bonus to Acrobatics checks and can fly 10 feet as a reaction once per minute.
Strikes
Twin Pistols. [two-actions] +12 (range increment 30 feet, reload 1, finesse), Damage 1d8+5 piercing
Razor-edged Rapier. [one-action] +11 (agile, finesse), Damage 1d6+3 piercing
Skills
  • Acrobatics +12
  • Athletics +10
  • Stealth +11
  • Thievery +9
  • Deception +8
Traits
  • tengu
  • humanoid
  • common
Description

A slender, feathered humanoid with sharp eyes and grace in every movement, Hikaru wears light leather and twin pistols on his hips with a rapier at his side.

Hook

Hikaru's duel challenge to a local crime lord's champion draws unwanted dangerous attention.

Motivation

Seeking personal freedom and adventure, Hikaru avoids entanglements but will fight to protect those who earn his respect.

Tactics

Hikaru prefers to stay mobile, using Acrobatics to reposition and attacking with twin pistols at range; when enemies close, he switches to his rapier, using the Dueling Flourish to boost defenses.

GM Notes

- Uses high mobility and a mix of ranged/tactical melee attacks
- Manages panache to gain bonuses and perform special swashbuckler feats
- Quick Draw lets him switch between pistol and rapier fluidly mid-combat

Created with Town Scryer for Pathfinder 2nd Edition

by Clivejive