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Vespera Malgrim

Vespera Malgrim

Medium Humanoid, Chaotic Neutral
HP 45 AC 15 CR 3

Her vendetta draws her into the party’s quest, hiding a dark secret beneath her icy facade.

Size
Medium
Alignment
Chaotic Neutral
Armor Description
Leather armor reinforced with dark steel.
Creature Type
Humanoid
Damage Resistances
Necrotic
Formatted Speed
30 ft. ft.
Formatted Saves
Dex +4, Cha +5
Formatted Skills
Persuasion +6, Deception +5, Stealth +4
Formatted Senses
darkvision 60 ft. ft.
Hit Dice
8d8 + 16
Languages
Common, Infernal
Proficiency Bonus
2
Xp
700
Abilities
WIS
13
CHA
18
STR
10
DEX
16
CON
14
INT
12
Senses
Darkvision
60 ft.
Passive Perception
10
Speed
Walk
30 ft.
Actions
Dagger of Betrayal.
Shadow Spike (Recharge 5–6).
Reactions
Evasion. When successfully dodging an area effect, takes no damage on a success; halves on a failed save.
Saving Throws
  • Dex +4
  • Cha +5
Skills
  • Persuasion +6
  • Deception +5
  • Stealth +4
Special Abilities
Vengeful Shade. Once per long rest, can summon a shadow to harass foes, granting advantage on stealth and attack rolls against enemies for 1 minute.
Description

A slender figure cloaked in dark, flowing robes with glowing crimson eyes, eyes burning with vengeful intent.

Hook

Her vendetta draws her into the party’s quest, hiding a dark secret beneath her icy facade.

Motivation

Seeks revenge against her betrayers who wronged her and caused her downfall.

Personality

Calculating and relentless, trusting few but loyal to her own cause.

GM Notes

- Vespera often manipulates foes and allies alike, leveraging her charisma.
- She is dangerous in shadows, with stealth and necrotic spells.
- Her past betrayal may be revealed as the campaign unfolds.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by bananatron