Vesper Malcairn

Vesper Malcairn

Physical Comfortable - One box filled with minor injuries Mental Worried - One box with lingering doubts Refresh 2

Vesper seeks an artifact that can redeem her lost honor, risking everything to reclaim her name.

Mental Stress
Worried - One box with lingering doubts
Physical Stress
Comfortable - One box filled with minor injuries
Skills
At +1
Physique, Lore, Empathy
At +2
Investigate, Deceive, Resources
At +3
Provoke, Stealth
At +4
Fight
Other Aspects
  • Once a noble of high standing, now a clandestine operative
  • Carries a locket symbolizing lost family honor
  • Has a network of spies and informants in the city
Stunts
  • Because I am a Master of Deceive, I get +2 to Deceive when creating false identities
  • Because I am a Skilled Spy, I get +2 to Investigate when gathering intel undercover
  • Because I am a Nimble Fighter, I get +2 to Fight when fighting in confined spaces
Description

Vesper Malcairn appears as a lithe figure cloaked in dark, finely tailored garments, eyes sharp with a hint of weariness and hidden resolve.

Hook

Vesper seeks an artifact that can redeem her lost honor, risking everything to reclaim her name.

High Concept

A disgraced noble haunted by past dishonor, now lurking in the shadows of espionage

Phase Trio

First Adventure: Infiltrating the enemy’s court to uncover secrets

Trouble

Bound by the ghost of a betrayed kin who seeks vengeance

GM Notes

- Focus on espionage, subterfuge, and moral ambiguity
- Use her haunted past to create emotional stakes
- Play up her network of spies for intel gathering

Created with Town Scryer for Fate Core

by bananatron