The Wicker Market
Investigate a series of disappearances linked to items sold in the market that seem to alter memories.
- A torn, blood-stained ledger detailing forbidden exchanges
- A peculiar, unrecognizable herb emitting faintly glowing spores
- A hidden symbol carved beneath a stall, pulsing faintly with an otherworldly light
- Cultists lurking among vendors, ready to ambush intruders
- Hallucinations induced by certain artifacts or spores
- A lurking, inchoate presence that warps perception and sanity
- The market is a nexus for spreading an ancient contagion linked to a mythos deity
- Certain merchants are cult agents harvesting human fear and despair
- A gateway to an extradimensional space is concealed beneath the marketplace, accessible through specific ritualistic purchases
An expansive marketplace tucked between dilapidated brick buildings, where vendors sell strange relics and bizarre trinkets; the air feels thick, skewed by unseen forces, and shadows seem to shift unnaturally.
Investigate a series of disappearances linked to items sold in the market that seem to alter memories.
GM Notes
- Emphasize the uncanny contrasts between mundane commerce and eldritch horror.
- Use hallucinatory effects to challenge investigators’ perceptions.
- Cult activity is subtle; detection relies on careful observation and knowledge checks.