Zak'ary Bloodbane
Zak'ary recognizes a symbol on the party's map as the mark of the force that ambushed his mission, and offers to lead...
- Size
- Medium
- Alignment
- True Neutral
- Armor Description
- Studded leather armor
- Creature Type
- Humanoid
- Current Hp
- 78
- Formatted Speed
- 30 ft. ft.
- Formatted Saves
- Str +6, Con +5
- Formatted Skills
- Athletics +6, Perception +6, Stealth +6, Survival +6
- Formatted Senses
- passive Perception 16
- Hit Dice
- 12d8 + 24
- Languages
- Common and one regional language
- Proficiency Bonus
- 3
- Xp
- 1800
- Walk
- 30 ft.
- Passive Perception
- 16
- Athletics +6
- Perception +6
- Stealth +6
- Survival +6
- Str +6
- Con +5
Zak'ary is a lean, weather-beaten man in his late fifties, with iron-gray hair cropped close, tawny skin, and a scar crossing one blind-white eye. He wears patched field armor beneath a faded army cloak and moves with wary, economical precision.
Studded leather armor, longsword, longbow, 20 arrows, hunting knife, weather-stained army cloak, bedroll, flint and steel, and a broken military insignia
Zak'ary recognizes a symbol on the party's map as the mark of the force that ambushed his mission, and offers to lead them to its hidden camp.
He seeks the truth behind the scouting disaster that got him banished and wants to determine whether his surviving comrades were truly killed.
Quiet and observant, Zak'ary distrusts officers and hates wasteful heroics, but he will not abandon someone who follows his trail into danger.
GM Notes
- Use him as a wary guide, reluctant ally, or morally neutral rival.
- He knows military routes, ambush tactics, and wilderness signs.
- His broken insignia may prove his banishment was politically arranged.
Created with Town Scryer for Dungeons & Dragons 5th Edition