- Threat
- Looming wards; Presence DR12 or become paralyzed by unending visions.
Exits
- Collapsed east hallway
- Hidden underground chamber to the south
Hooks
- A dying mage's ghost pleads for release, hinting at a forbidden secret deep beneath.
Inhabitants
- Ethereal guardians bound by ancient spells
- Echoes of lost explorers whispering ghostly warnings
Interactables
- Rune-heavy altar: Retrieve or activate (Presence DR14)
- Pulsing orb: Dispel ward or risk teleportation mishap (Presence DR12)
Loot
- Ancient sigil ring +10 silver
- Arcane fragment scroll (worth 20 silver)
- Corroded staff with glowing rune - 5 silver
Impression
A sickly glow seeps through shattered stone, the air hums with dark energy and static crackles against scaly skin.
GM Notes
- Wards flicker and zap, risks of magical backlash on failed tests.
- Guardians are semi-aware; can be bargained with or exploited.
- The location is a nexus of verloren cause and vital secrets.