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Tom Keep

Tom Keep

Medium, Humanoid, N
Current HP 22 HP 22 AC 11 CR 4

Tom offers to help recover a lost spellbook, but its pages are fading faster than he can copy them.

Size
Medium
Alignment
N
Ac Notes
Dex +1
Base Attack
+2
Cmb
+1
Cmd
12
Creature Type
Humanoid
Environment
Settlements, libraries, and roads between them
Flat Footed Ac
10
Fortitude Save
+2
Feats
Combat Casting, Improved Initiative, Scribe Scroll, Spell Focus (evocation)
Formatted Senses
normal vision
Formatted Skills
Knowledge (arcana) +12, Knowledge (planes) +9, Perception +8, Spellcraft +12
Formatted Speed
30 ft.
Gear
Dagger, spellbook, component pouch, plain brown robe
Hit Dice
5d6+5
Initiative
+1
Languages
Common, Draconic
Melee
dagger +1 (1d4-1/19-20)
Npc Level
5
Npc Class
wizard
Npc Race
Human
Organization
Solitary
Perception
+8
Reflex Save
+2
Ranged
dagger +3 (1d4-1/19-20)
Senses
normal vision
Subtype
(human)
Space Reach
5 ft./5 ft.
Special Qualities
Arcane bond (ring)
Treasure
Incidental
Touch Ac
11
Will Save
+5
Xp
1200
Abilities
CHA
10
(+0)
CON
12
(+1)
DEX
12
(+1)
INT
18
(+4)
STR
8
(-1)
WIS
12
(+1)
Speed
Walk
30
Skills
  • Knowledge (arcana) +12
  • Knowledge (planes) +9
  • Perception +8
  • Spellcraft +12
Description

Tom Keep is a six-foot-tall man with brown hair and blue eyes, wearing a brown robe.

Hook

Tom offers to help recover a lost spellbook, but its pages are fading faster than he can copy them.

Motivation

Tom wants to preserve the useful scraps of magic he has mastered as the world's power wanes, but will bargain or fight according to the stakes.

Spellcasting

Wizard spells (CL 5th; concentration +9; save DC 15 + spell level): 1st (5/day)—grease, mage armor, magic missile (×2), shield; 2nd (4/day)—invisibility, mirror image, scorching ray, web; 3rd (3/day)—dispel magic, fireball, haste.

Tactics

He prefers to begin with defensive magic, then use web or grease to control the field. He saves fireball for clustered foes and retreats if his spells fail to turn the fight.

GM Notes

- Fifth-level wizard; CR 4.
- His robe and gear are mundane; his prepared spells are his chief resource.
- May become an ally or obstacle depending on how the party treats his fading spellbook.

Created with Town Scryer for Pathfinder 1st Edition

by Iron Man