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Aurelian Voss

Aurelian Voss

Medium Humanoid, Neutral Good
NPC
HP 45 AC 18 CR 3

Aurelian knows that a wounded traveler sheltering in the church carries a relic capable of extinguishing the sun over...

Size
Medium
Alignment
Neutral Good
Armor Description
Scale mail and shield
Creature Type
Humanoid
Current Hp
45
Formatted Speed
30 ft. ft.
Formatted Saves
Con +5, Wis +6
Formatted Skills
Insight +6, Medicine +6, Perception +6, Religion +3
Formatted Senses
passive Perception 16
Hit Dice
6d8 + 18
Languages
Common, Celestial, Dwarvish
Proficiency Bonus
2
Xp
700
Abilities
CHA
14
(+2)
CON
16
(+3)
DEX
10
(+0)
INT
12
(+1)
STR
10
(+0)
WIS
18
(+4)
Speed
Walk
30 ft.
Senses
Passive Perception
16
Actions
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Sacred Flame. One creature Aurelian can see within 60 feet must succeed on a DC 14 Dexterity saving throw or take 9 (2d8) radiant damage. The target gains no benefit from half cover or three-quarters cover.
Spiritual Weapon. Aurelian makes one spiritual weapon attack, as described in the spell. The spectral weapon appears as a blazing golden sunburst.
Skills
  • Insight +6
  • Medicine +6
  • Perception +6
  • Religion +3
Spellcasting
Spellcasting. Aurelian is a 6th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). He has the following spells prepared: Cantrips (at will): guidance, light, sacred flame, thaumaturgy. 1st level (4 slots): bless, cure wounds, detect evil and good, sanctuary. 2nd level (3 slots): lesser restoration, prayer of healing, spiritual weapon. 3rd level (3 slots): beacon of hope, daylight, revivify.
Saving Throws
  • Con +5
  • Wis +6
Special Abilities
Safe Haven. Aurelian's sunlit church is a sanctuary. Creatures who spend a long rest there regain all spent Hit Dice and have advantage on saving throws against disease and fear while inside.
Healing Hands. Three times per day, Aurelian touches a creature within 5 feet. The creature regains 10 (2d8 + 1) hit points and can end one effect causing it to be charmed or frightened.
Channel Divinity: Radiant Benediction (1/Short Rest). As an action, Aurelian raises his holy symbol; up to three creatures of his choice within 30 feet regain 7 (2d6) hit points and shed bright light in a 10-foot radius until the end of Aurelian's next turn.
Description

Aurelian is a stooped, silver-bearded priest with sun-browned skin, gentle eyes, and a polished holy symbol worn over his weathered armor. His movements are slow but deliberate, and his voice remains warm and clear despite his age.

Equipment

Scale mail, shield bearing a golden sun, mace, healer's kit, prayer beads, 25 gp, three vials of holy water

Hook

Aurelian knows that a wounded traveler sheltering in the church carries a relic capable of extinguishing the sun over an entire valley.

Motivation

To keep his church open as a safe place for rest and healing, and to guide the lost back toward courage, compassion, and the light of his Sun god.

Personality

Patient, observant, and quietly humorous, Aurelian offers food and counsel before asking questions. He treats every visitor as someone who might be one kindness away from finding hope.

GM Notes

- The church provides safe rest, basic healing, warm meals, and discreet refuge.
- Aurelian gives practical advice rather than sermons and never turns away the desperate.
- He asks adventurers to investigate strange black stains appearing on the church's sunlit altar.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by VigilantSkald9542