- Size
- Medium
- Alignment
- True Neutral
- Armor Description
- Arcane warding
- Creature Type
- Humanoid
- Current Hp
- 88
- Formatted Senses
- passive Perception 16
- Formatted Speed
- 30 ft.
- Formatted Saves
- Int +7, Wis +6
- Formatted Skills
- Arcana +7, Insight +6, Perception +6
- Hit Dice
- 16d8 + 16
- Languages
- Common, Draconic, Elvish, Infernal
- Proficiency Bonus
- 3
- Xp
- 1800
Senses
- Passive Perception
- 16
Actions
Arcane Bolt.
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d10) force damage.
Dagger.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Shatter Sigil (Recharge 5–6).
Veyra marks a point she can see within 90 feet. Each creature in a 10-foot-radius sphere centered there must make a DC 15 Dexterity saving throw, taking 18 (4d8) force damage on a failed save, or half as much on a success. Unattended nonmagical objects in the area are damaged.
Bonus Actions
Quickened Step.
Veyra teleports up to 15 feet to an unoccupied space she can see. She can use this bonus action only while she has at least one spell slot remaining.
Reactions
Spell Swerve.
When a creature Veyra can see casts a spell targeting only her, she can make an Intelligence check contested by the spellcaster’s spell save DC. On a success, the spell targets the caster instead.
Skills
- Arcana +7
- Insight +6
- Perception +6
Spellcasting
Spellcasting.
Veyra is a 9th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). She has the following wizard spells prepared: Cantrips (at will): fire bolt, mage hand, minor illusion, ray of frost. 1st level (4 slots): detect magic, mage armor, magic missile, shield. 2nd level (3 slots): misty step, mirror image, suggestion. 3rd level (3 slots): counterspell, fireball, hypnotic pattern. 4th level (3 slots): dimension door, greater invisibility, resilient sphere. 5th level (1 slot): wall of force.
Special Abilities
Arcane Deflection.
When Veyra fails a saving throw or is hit by an attack, she can gain a +2 bonus to the saving throw or a +3 bonus to AC against that attack. She can't cast spells other than cantrips until the end of her next turn.
Spellbook Savant.
Veyra has advantage on Intelligence checks made to identify spells, magical creatures, and enchanted objects.
Ashen Reversal.
The first time each round Veyra takes fire, lightning, or cold damage, she can reduce that damage by 5 and teleport up to 10 feet to an unoccupied space she can see.
Description
Veyra is a lean, ash-skinned human with cropped white hair, ink-stained fingers, and a cracked amber lens over one eye. Runes drift across her dark traveling coat like sparks caught in a breeze.
Equipment
Ashwood spellbook, silver-rimmed spectacles, dagger, component pouch, traveler’s cloak, three sealed letters bearing unknown royal crests
Hook
One of Veyra’s sealed letters contains proof that a beloved local ruler is secretly an impostor created by magic.
Motivation
She seeks the scattered pages of a spell that can erase one event from history, though she has not decided whether such power should be used.
Personality
Patient and incisive, Veyra treats every conversation as an exchange of information rather than a contest of wills. She is courteous to enemies who demonstrate restraint.