Malrik Duskshadow
Malrik has stolen a unique key sought by various factions, putting him and the players a target for hired assassins.
- Alignment
- N
- Creature Type
- Humanoid
- Damage Weaknesses
- weakness silver 5
- Damage Resistances
- resist poison 5
- Fortitude Save
- +11
- Formatted Speed
- 30 ft., climb 15 ft.
- Formatted Skills
- Stealth +16, Thievery +14, Deception +12, Diplomacy +10
- Formatted Senses
- darkvision 60 ft.
- Items
- Masterwork rapier, cloak of elvenkind
- Initiative
- +14 (Stealth)
- Languages
- Common, Thieves' cant
- Level
- 7
- Perception
- +15
- Reflex Save
- +16
- Senses
- darkvision 60 ft.
- Will Save
- +10
- Walk
- 30
- Climb
- 15
- Stealth +16
- Thievery +14
- Deception +12
- Diplomacy +10
- human
- rogue
- uncommon
A lithe human rogue dressed in dark leather, with sharp eyes and a perpetual shadowed cloak that seems to meld with the night.
Malrik has stolen a unique key sought by various factions, putting him and the players a target for hired assassins.
To acquire rare artifacts and secrets for his own gain, maintaining a neutral stance open to lucrative alliances.
Malrik prefers to strike from shadows using surprise and mobility, disengaging with Shadow Step to avoid retaliation; he targets weak opponents or spellcasters first.
GM Notes
- Uses stealth and mobility to control the battlefield
- Avoids direct confrontation, favoring hit-and-run tactics
- Can be negotiated with or turned with the right offer