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Malrik Duskshadow

Malrik Duskshadow

Medium, Humanoid, N
Current HP 95 HP 95 AC 22 Size Medium

Malrik has stolen a unique key sought by various factions, putting him and the players a target for hired assassins.

Alignment
N
Creature Type
Humanoid
Damage Weaknesses
weakness silver 5
Damage Resistances
resist poison 5
Fortitude Save
+11
Formatted Speed
30 ft., climb 15 ft.
Formatted Skills
Stealth +16, Thievery +14, Deception +12, Diplomacy +10
Formatted Senses
darkvision 60 ft.
Items
Masterwork rapier, cloak of elvenkind
Initiative
+14 (Stealth)
Languages
Common, Thieves' cant
Level
7
Perception
+15
Reflex Save
+16
Senses
darkvision 60 ft.
Will Save
+10
Abilities
CHA
(+2)
(+2)
CON
(+1)
(+1)
DEX
(+7)
(+7)
INT
(+3)
(+3)
STR
(+2)
(+2)
WIS
(+1)
(+1)
Speed
Walk
30
Climb
15
Actions
Shadow Step. [two-actions] Teleport up to 30 feet to a space you can see in dim light or darkness; gain a +2 circumstance bonus to your next melee attack.
Disarming Feint. [one-action] Make a melee Strike attempt with the finesse trait that gains a +2 circumstance bonus; if it hits, the target is flat-footed until the start of your next turn.
Special Abilities
Evasion. When Malrik succeeds at a Reflex save against an effect that normally allows half damage, he takes no damage instead.
Sneak Attack. Malrik deals an extra 2d6 precision damage against flat-footed or flanked targets.
Strikes
Masterwork rapier. [one-action] +16 (finesse, versatile P), Damage 1d6+7 piercing
Dagger. [one-action] +16 (agile, finesse, thrown 10 ft.), Damage 1d4+7 piercing
Skills
  • Stealth +16
  • Thievery +14
  • Deception +12
  • Diplomacy +10
Traits
  • human
  • rogue
  • uncommon
Description

A lithe human rogue dressed in dark leather, with sharp eyes and a perpetual shadowed cloak that seems to meld with the night.

Hook

Malrik has stolen a unique key sought by various factions, putting him and the players a target for hired assassins.

Motivation

To acquire rare artifacts and secrets for his own gain, maintaining a neutral stance open to lucrative alliances.

Tactics

Malrik prefers to strike from shadows using surprise and mobility, disengaging with Shadow Step to avoid retaliation; he targets weak opponents or spellcasters first.

GM Notes

- Uses stealth and mobility to control the battlefield
- Avoids direct confrontation, favoring hit-and-run tactics
- Can be negotiated with or turned with the right offer

Created with Town Scryer for Pathfinder 2nd Edition

by Clivejive