The Marshmallow King
The Marshmallow King’s rumbling jumps shake the marsh; he blocks access to a sought-after magical resource beneath.
- Armor
- 2
- Class Role
- Fighter
- Level
- 10
- Wants
- To crush all challengers and defend his marshy domain from invaders.
- I know the players seek to steal my sticky treasure and will defend it fiercely.
- I despise those who underestimate my power because of my soft appearance.
- I feel bound to protect the marshland that spawned me from invaders.
- I grudgingly respect warriors who survive my phases and fight honorably.
- Powerful Blow: When you leap like a slime and crash down on foes in range, deal heavy damage and push them back.
- Marshmallow Bounce: When you jump to avoid attacks, take no damage on a successful 10+.
- Area Slam: When you slam into the ground, all in a wide radius take damage and may be knocked prone.
- Phase Shift: When you drop to half HP, grow larger and turn red, gaining increased damage and area attacks.
He relentlessly pursues foes with booming jumps and devastating slams, growing more furious and dangerous when wounded.
The Marshmallow King is a hulking, limbless monstrosity that jumps like a giant slime and uses raw impact attacks to crush opponents; feared boss of the sticky marshes.
The Marshmallow King’s rumbling jumps shake the marsh; he blocks access to a sought-after magical resource beneath.
A massive white marshmallow the size of a large boulder, smooth and limbless with a faint marshmallowy sheen; when enraged, it swells larger and glows a fiery red.
His growing rage stems from a forgotten curse that ties his life force to the marsh’s health.
GM Notes
- Phase 1: moderate health and attacks, jump/slime movement, limit damage moderately.
- Phase 2 (half HP): grows bigger, turns red, attacks become more powerful and wide-area.
- No limbs; relies entirely on jumping and ground slams for offense.