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Emerald Wrath

Huge, Dragon, CE
Current HP 230 HP 230 AC 28 Size Huge

The town's survival depends on uncovering the dragon's lair to disrupt its assault before it returns to devastate the...

Alignment
CE
Creature Type
Dragon
Damage Immunities
immune to sleep, paralysis
Damage Weaknesses
weakness 10 cold
Damage Resistances
resist acid 10, resist poison 10
Fortitude Save
+21
Formatted Speed
40 ft., fly 60 ft.
Formatted Skills
Stealth +16, Intimidation +19, Athletics +17
Formatted Senses
darkvision 60 ft., scent
Initiative
+15
Languages
Draconic, Common
Level
12
Perception
+21
Reflex Save
+17
Senses
darkvision 60 ft., scent
Will Save
+18
Abilities
CHA
(+7)
(+7)
CON
(+6)
(+6)
DEX
(+4)
(+4)
INT
(+5)
(+5)
STR
(+8)
(+8)
WIS
(+4)
(+4)
Speed
Fly
60
Walk
40
Actions
Poison Breath. [two-actions] The dragon exhales a 60-foot cone of toxic gas; creatures in the area must succeed at a DC 29 Fortitude save or take 8d6 poison damage and become poisoned for 1 minute (basic saving throw).
Draconic Roar. [one-action] All enemies within 30 feet must succeed at a DC 27 Will save or become frightened 1 (fear, emotion).
Special Abilities
Frightful Presence. Enemies within 30 feet must succeed on a DC 27 Will save or become frightened 1 (fear) for 1 round.
Legendary Resistance (3/day). If the dragon fails a saving throw, it can choose to succeed instead.
Strikes
Bite. [one-action] +21 (reach 10 ft.), Damage 3d10+8 piercing plus 2d6 poison
Claw. [one-action] +19 (agile, finesse), Damage 2d8+8 slashing
Tail Swipe. [one-action] +19 (sweep), Damage 2d10+8 bludgeoning
Skills
  • Stealth +16
  • Intimidation +19
  • Athletics +17
Traits
  • dragon
  • green
  • fire
  • poison
Description

A massive green adult dragon with shimmering emerald scales and menacing yellow eyes, it exudes poison and malice as it terrorizes townsfolk.

Hook

The town's survival depends on uncovering the dragon's lair to disrupt its assault before it returns to devastate the town again.

Motivation

It seeks to dominate the local region, hoarding wealth and punishing those who defy its rule, driven by territorial rage and greed.

Tactics

Emerald Wrath uses its poisonous breath to weaken groups before closing in with powerful melee strikes, relying on frightful presence to scatter foes and using flight to reposition or escape.

GM Notes

- Use poison breath as a key damage dealer in combat bursts.
- Employ frightful presence early to intimidate party members.
- Leverage flight to keep distance or escape when wounded.

Created with Town Scryer for Pathfinder 2nd Edition

by SturdyOverlord1173