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The Sunken Vault of Azmoor

The Sunken Vault of Azmoor

dungeon chamber
Location Type dungeon chamber

Retrieve the Trident of the Drowned King to stop rising coastal floods caused by a malignant sea spirit.

Features
  • Flooded main chamber with knee-deep brackish water
  • Rusted iron gates partially collapsed and unstable
  • Ancient sea god runes glowing faintly on the walls
Inhabitants
  • 3 Bone Marid (aquatic undead, CR 5 each)
  • 1 Undead Kraken Spawn (challenging aquatic horror, CR 8)
Secrets
  • A pressure plate trap floods the chamber to chest height when triggered
  • Hidden compartment beneath the floor holds an ancient holy relic
  • Runes can be deciphered with Knowledge (Religion) DC 20 to reveal weakening wards
Treasure
  • Trident of the Drowned King (+2 striking, cold damage aura)
  • 500 gp worth of tarnished gold coins and coral-encrusted gems
  • Scroll of Water Breathing
Details

This ancient vault was once part of a great temple dedicated to Azmoor, a forgotten sea god. The chamber sank after a cataclysmic flood centuries ago. It now serves as a lair for hostile aquatic undead and traps set to keep treasure safe.

Hook

Retrieve the Trident of the Drowned King to stop rising coastal floods caused by a malignant sea spirit.

Read Aloud

You stand before a partially submerged stone chamber, carved with faded runes and sealed by rusted iron gates, water seeping through cracks around the edges.

GM Notes

- Use flooding traps to create dynamic combat terrain
- Bone Marid use water jets to move quickly and disrupt ranged attackers
- The Undead Kraken Spawn anchors the lair’s evil curse and should be avoided until the minions are down

Created with Town Scryer for Pathfinder 1st Edition

by NocturnalMercenary6529