Veyra Sorn, Milepost Warden
Veyra asks the party to recover a missing patrol ledger before the Guard uses its contents to impose a levy on nearby...
- Alignment
- N
- Ac Notes
- chain shirt +4, heavy wooden shield +2, Dex +1
- Base Attack
- +3
- Creature Type
- Humanoid
- Cmd
- 16
- Cmb
- +5
- Environment
- rural roads, frontier settlements
- Feats
- Improved Initiative, Power Attack, Weapon Focus (longsword)
- Fortitude Save
- +4
- Flat Footed Ac
- 16
- Formatted Speed
- 30 ft.
- Formatted Senses
- normal vision
- Formatted Skills
- Perception +7, Survival +7, Intimidate +6
- Hit Dice
- 3d10+3
- Initiative
- +1
- Languages
- Common
- Melee
- longsword +5 (1d8+2/19-20, slashing)
- Npc Level
- 3
- Npc Class
- warrior
- Npc Race
- Human
- Organization
- solitary or patrol (2-4)
- Perception
- +7
- Reflex Save
- +2
- Ranged
- light crossbow +4 (1d8/19-20, piercing)
- Senses
- normal vision
- Subtype
- (human)
- Space Reach
- 5 ft./5 ft.
- Treasure
- NPC gear
- Touch Ac
- 11
- Will Save
- +2
- Xp
- 600
- Walk
- 30
- Perception +7
- Survival +7
- Intimidate +6
A weather-beaten human with a faded Guard insignia stitched inside her coat, Veyra patrols a lonely road where the old wardstones have gone dark. Her lantern burns oil, not Magec.
chain shirt, heavy wooden shield, longsword, light crossbow with 10 bolts, oil lantern
Veyra asks the party to recover a missing patrol ledger before the Guard uses its contents to impose a levy on nearby villages.
Keep the road safe and its settlements self-governing, whether that means cooperating with the Guard or refusing its orders.
Veyra challenges strangers before drawing steel and fights defensively behind her shield. She uses Power Attack only when she has an advantage, and retreats if civilians are endangered.
GM Notes
- Veyra values practical results over loyalty or law.
- She has no magical abilities; the local wardstones no longer function.
- She may become an ally if the party protects nearby settlements.