Veyra Quill-of-Ash
Veyra offers the party a sealed pardon and valuable intelligence if they retrieve a stolen treaty before either side ...
- Size
- Medium
- Alignment
- True Neutral
- Armor Description
- Studded leather
- Creature Type
- Humanoid
- Current Hp
- 110
- Formatted Senses
- darkvision 60 ft. ft., passive Perception 16
- Formatted Speed
- 30 ft. ft.
- Formatted Saves
- Dex +6, Wis +6, Cha +7
- Formatted Skills
- Insight +6, Perception +6, Persuasion +7, Deception +7
- Hit Dice
- 13d8 + 52
- Languages
- Common, Elvish, Draconic
- Proficiency Bonus
- 3
- Xp
- 2900
- Darkvision
- 60 ft.
- Passive Perception
- 16
- Walk
- 30 ft.
- Insight +6
- Perception +6
- Persuasion +7
- Deception +7
- Dex +6
- Wis +6
- Cha +7
Veyra is a tall, silver-haired half-elf with amber eyes, ash-gray gloves, and a rapier etched with legal oaths. Her calm expression rarely reveals whether she has already chosen a side.
studded leather, silver rapier, ashwood wand, signet ring, diplomatic papers, 3 potions of healing
Veyra offers the party a sealed pardon and valuable intelligence if they retrieve a stolen treaty before either side learns its true contents.
She seeks a solution that prevents a regional war, even if preserving peace requires empowering an unpleasant faction.
Patient, exacting, and unsettlingly polite; Veyra listens to every argument before acting, but never forgets a broken promise.
GM Notes
- Uses calm emotions, hold person, and hypnotic pattern to control crowds rather than kill.
- Favors negotiation, but immediately punishes attacks against noncombatants.
- Her neutrality ends if the treaty reveals an imminent atrocity.