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Odrava Bell-Mourn

Odrava Bell-Mourn

Medium Undead, Neutral Evil
HP 136 AC 17 CR 8

The bell inside Odrava contains the soul of a beloved local hero, whose voice can still be heard pleading for the cha...

Size
Medium
Alignment
Neutral Evil
Armor Description
Natural armor
Creature Type
Undead
Condition Immunities
Charmed, exhaustion, frightened, paralyzed, poisoned
Current Hp
136
Damage Immunities
Poison
Damage Resistances
Bludgeoning, piercing, and slashing from nonmagical attacks; necrotic
Formatted Speed
30 ft. ft., fly 30 ft. (hover) ft.
Formatted Saves
Wis +6, Cha +7
Formatted Skills
Perception +6, Religion +5
Formatted Senses
darkvision 60 ft. ft., passive Perception 16
Hit Dice
16d8 + 64
Legendary Actions Count
3
Languages
Common, Celestial, understands the languages it knew in life
Proficiency Bonus
3
Xp
3900
Abilities
CHA
18
(+4)
CON
18
(+4)
DEX
16
(+3)
INT
14
(+2)
STR
10
(+0)
WIS
16
(+3)
Senses
Darkvision
60 ft.
Passive Perception
16
Speed
Fly
30 ft. (hover)
Walk
30 ft.
Actions
Multiattack. Odrava makes two Grave-Touch attacks.
Grave-Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) necrotic damage, and the target can't regain hit points until the start of Odrava's next turn.
Bell of the Last Breath (Recharge 5–6). Odrava rings her soul-bell. Each creature of her choice within 20 feet must make a DC 15 Constitution saving throw, taking 27 (6d8) necrotic damage on a failed save, or half as much on a successful one. A creature that fails is frightened until the end of its next turn.
Bonus Actions
Funeral Step. Odrava teleports up to 30 feet to an unoccupied space she can see. Each creature within 5 feet of the space she leaves takes 3 (1d6) necrotic damage.
Legendary Actions
Drifting Step. Odrava moves up to half her flying speed without provoking opportunity attacks.
Grave-Touch. Odrava makes one Grave-Touch attack.
Toll of Silence (Costs 2 Actions). One creature Odrava can see within 60 feet must succeed on a DC 15 Wisdom saving throw or be unable to speak or cast spells with verbal components until the end of its next turn.
Lair Actions
Rising Dead. On initiative count 20, grasping skeletal hands erupt from the floor in a 20-foot-square area Odrava can see; the area becomes difficult terrain until the next round.
Echoing Bell. On initiative count 20, a spectral bell tolls from a point Odrava can see. Until the next round, creatures within 15 feet of that point have disadvantage on saving throws against being frightened.
Reactions
Borrowed Breath. When a creature Odrava can see within 30 feet regains hit points, Odrava reduces the healing by 10 and regains that many hit points.
Skills
  • Perception +6
  • Religion +5
Spellcasting
Innate Spellcasting. Odrava's spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). She requires no material components: At will: chill touch, thaumaturgy. 3/day each: command, blindness/deafness, misty step. 1/day each: bestow curse, vampiric touch.
Saving Throws
  • Wis +6
  • Cha +7
Special Abilities
Incorporeal Movement. Odrava can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.
Undead Fortitude. If damage reduces Odrava to 0 hit points, she makes a Constitution saving throw with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, she drops to 1 hit point instead.
Deathless Choir. A creature that starts its turn within 10 feet of Odrava and can hear her must succeed on a DC 15 Wisdom saving throw or have disadvantage on its next attack roll before the start of its next turn.
Description

Odrava is a tall, unnaturally thin corpse wrapped in water-dark funeral cloth, with blue-gray skin and a cracked silver mask fused over her face. A tiny brass bell hangs inside her ribcage and rings whenever she moves.

Equipment

Cracked silver funeral mask, black burial robes, and a handbell containing a trapped soul

Hook

The bell inside Odrava contains the soul of a beloved local hero, whose voice can still be heard pleading for the characters to break it.

Motivation

She seeks to complete a final requiem that will silence every living voice in the valley and bind its dead into her choir.

Personality

Quiet and ceremonious, Odrava treats every conversation as a funeral rite and addresses the living as though they are already mourners.

GM Notes

- Use Funeral Step and Incorporeal Movement to stay mobile and punish clustered enemies.
- Odrava prefers to frighten or silence spellcasters before using vampiric touch.
- Destroying the soul-bell ends her Undead Fortitude and prevents her from returning.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by PrimevalGuardian4396