Thalia Darkwhisper
Thalia seeks skilled allies for a daring heist in a heavily guarded fortress filled with magical traps.
- Ac Notes
- leather armor +4, dex +6
- Base Attack
- +6
- Creature Type
- Humanoid
- Challenge Rating
- 5
- Cmd
- 24
- Cmb
- +8
- Environment
- temperate forests, urban
- Feats
- Weapon Finesse, Two-Weapon Fighting, Dodge, Mobility
- Fortitude Save
- +4
- Flat Footed Ac
- 14
- Hit Dice
- 6d8+18
- Initiative
- +6
- Languages
- Common, Elven, Thayan
- Melee
- short sword +9 (1d6+3/19-20)
- Npc Class
- Rogue
- Npc Level
- 6
- Npc Race
- Elf
- Organization
- solitary or pair
- Perception
- +10
- Reflex Save
- +8
- Ranged
- shortbow +9 (1d6/x3)
- Space Reach
- 5 ft./5 ft.
- Special Attacks
- sneak attack +3d6
- Special Qualities
- trapfinding, evasion
- Subtype
- (elf, rogue)
- Senses
- darkvision 60 ft., low-light vision
- Treasure
- standard
- Touch Ac
- 16
- Will Save
- +3
- Xp
- 1600
- Walk
- 30
- Stealth +15
- Acrobatics +14
- Perception +10
- Disable Device +12
- Use Magic Device +11
A lithe elf rogue with keen green eyes and quick, silent movements, often draped in a dark cloak that blends into shadows.
leather armor, masterwork short swords, shortbow with 20 arrows, thieves' tools, cloak of elvenkind
Thalia seeks skilled allies for a daring heist in a heavily guarded fortress filled with magical traps.
To amass enough wealth and secrets to overthrow a corrupt noble ruling her homeland.
Thalia prefers to strike from the shadows using sneak attacks then disengage quickly with her high Dexterity and mobility feats.
GM Notes
- Rogue with excellent stealth and trap skills
- Master of two-weapon fighting and hit-and-run tactics
- Uses magic devices and elven abilities for infiltration