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Thalia Darkwhisper

Medium, Humanoid, CN
HP 58 AC 20 CR 5 Size Medium

Thalia seeks skilled allies for a daring heist in a heavily guarded fortress filled with magical traps.

Alignment
CN
Ac Notes
leather armor +4, dex +6
Base Attack
+6
Creature Type
Humanoid
Cmd
24
Cmb
+8
Environment
temperate forests, urban
Feats
Weapon Finesse, Two-Weapon Fighting, Dodge, Mobility
Fortitude Save
+4
Flat Footed Ac
14
Formatted Senses
darkvision 60 ft., low-light vision
Formatted Speed
30 ft.
Hit Dice
6d8+18
Initiative
+6
Languages
Common, Elven, Thayan
Melee
short sword +9 (1d6+3/19-20)
Npc Race
Elf
Npc Class
Rogue
Npc Level
6
Organization
solitary or pair
Perception
+10
Reflex Save
+8
Ranged
shortbow +9 (1d6/x3)
Space Reach
5 ft./5 ft.
Subtype
(elf, rogue)
Senses
darkvision 60 ft., low-light vision
Special Attacks
sneak attack +3d6
Special Qualities
trapfinding, evasion
Treasure
standard
Touch Ac
16
Will Save
+3
Xp
1600
Abilities
CHA
10
(+0)
CON
16
(+3)
DEX
22
(+6)
INT
14
(+2)
STR
14
(+2)
WIS
12
(+1)
Speed
Walk
30
Skills
  • Stealth +15
  • Acrobatics +14
  • Perception +10
  • Disable Device +12
  • Use Magic Device +11
Special Abilities
Trapfinding. Thalia can use the Disable Device skill to find and disarm traps.
Evasion. If subjected to an attack that normally allows a Reflex save for half damage, Thalia takes no damage on a successful save.
Description

A lithe elf rogue with keen green eyes and quick, silent movements, often draped in a dark cloak that blends into shadows.

Formatted Skills

Stealth +15, Acrobatics +14, Perception +10, Disable Device +12, Use Magic Device +11

Gear

leather armor, masterwork short swords, shortbow with 20 arrows, thieves' tools, cloak of elvenkind

Hook

Thalia seeks skilled allies for a daring heist in a heavily guarded fortress filled with magical traps.

Motivation

To amass enough wealth and secrets to overthrow a corrupt noble ruling her homeland.

Tactics

Thalia prefers to strike from the shadows using sneak attacks then disengage quickly with her high Dexterity and mobility feats.

GM Notes

- Rogue with excellent stealth and trap skills
- Master of two-weapon fighting and hit-and-run tactics
- Uses magic devices and elven abilities for infiltration

Created with Town Scryer for Pathfinder 1st Edition

by bananatron