The Porcelain Second Self
A murdered diplomat’s mask has appeared in the party’s belongings, still carrying the diplomat’s final identity.
- Attunement Requirements
- By a creature proficient in Deception or Performance
- Requires Attunement
- Yes
- As an action, the mask casts disguise self on you, requiring no concentration. The disguise lasts for 1 hour, and you can end it as a bonus action.
- Once per dawn, you can name a humanoid you have seen for at least 1 minute; for 8 hours, the mask copies that creature’s voice, scent, and mannerisms, granting advantage on Charisma (Deception) checks made to impersonate it.
- While disguised by the mask, you have disadvantage on saving throws against effects that reveal or force your true identity.
This palm-sized porcelain face is smooth, eyeless, and painted with a serene smile; a ribbon of black velvet lets it hang from the wearer’s neck. When pressed over the face, it reshapes its features into those of another humanoid.
A murdered diplomat’s mask has appeared in the party’s belongings, still carrying the diplomat’s final identity.
It was crafted for royal double agents who needed to attend negotiations in the faces of both allies and enemies.
The painted smile subtly changes to reflect the wearer’s mood, though the mask itself never loses its calm expression.
GM Notes
- Disguise self changes appearance but not clothing, equipment, or body shape.
- The copied identity grants social advantage, not access to memories, passwords, or supernatural abilities.
- The mask’s drawback can expose an impostor during divinations or magical truth-seeking.