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Brass-and-Bone (Baron)

Brass-and-Bone (Baron)

Medium Undead (Construct), True Neutral
HP 110 AC 18 CR 7

Brass-and-Bone offers the adventurers a lucrative contract to remove a pirate fleet, concealing a clause that would p...

Size
Medium
Alignment
True Neutral
Armor Description
Polished brass plating and reinforced bone
Condition Immunities
Exhaustion, poisoned
Creature Type
Undead (Construct)
Current Hp
110
Damage Resistances
Necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
Poison
Formatted Senses
darkvision 60 ft. ft., passive Perception 12
Formatted Skills
Insight +5, Investigation +7, Persuasion +5
Formatted Speed
30 ft.
Formatted Saves
Dex +6, Con +7, Int +7
Hit Dice
13d8 + 52
Languages
Common, Dwarvish, Infernal, and two other languages
Legendary Actions Count
3
Proficiency Bonus
3
Xp
2900
Abilities
CHA
14
(+2)
CON
18
(+4)
DEX
16
(+3)
INT
18
(+4)
STR
16
(+3)
WIS
14
(+2)
Senses
Darkvision
60 ft.
Passive Perception
12
Speed
Walk
30
Actions
Multiattack. Brass-and-Bone makes two attacks: one with his Gearblade and one with his Clockwork Lash.
Gearblade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 3 (1d6) necrotic damage.
Clockwork Lash. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be pulled up to 10 feet toward Brass-and-Bone.
Bonus Actions
Measured Advance. Brass-and-Bone moves up to half his speed without provoking opportunity attacks.
Legendary Actions
Assess. Brass-and-Bone makes an Intelligence (Investigation) or Wisdom (Insight) check.
Gearblade. Brass-and-Bone makes one Gearblade attack.
Command the Ledger (Costs 2 Actions). One creature Brass-and-Bone can see within 30 feet must succeed on a DC 15 Wisdom saving throw or have its speed reduced to 0 until the end of its next turn as spectral chains of written contracts bind it.
Reactions
Brass Parry. Brass-and-Bone adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a gearblade.
Saving Throws
  • Dex +6
  • Con +7
  • Int +7
Special Abilities
Brass Reassembly. When Brass-and-Bone is reduced to 0 hit points, he makes a Constitution saving throw with a +7 bonus. On a success, he drops to 1 hit point instead and cannot use this ability again until he finishes a long rest.
Clockwork Precision. Brass-and-Bone has advantage on ability checks and saving throws made to resist being disarmed, shoved, or knocked prone.
Undead Nature. Brass-and-Bone doesn't require air, food, drink, or sleep.
Skills
  • Insight +5
  • Investigation +7
  • Persuasion +5
Description

Brass-and-Bone is a unique hybrid construct-undead: a skeleton whose missing bones and cracked skull have been repaired with polished brass clockwork gears. His exposed mechanisms turn with quiet precision beneath a formal merchant's coat.

Equipment

Brass-inlaid coat, clockwork ledger, signet of the merchant guild, two brass gearblades

Hook

Brass-and-Bone offers the adventurers a lucrative contract to remove a pirate fleet, concealing a clause that would place the port's docks under guild ownership.

Motivation

He represents a wealthy merchant guild that wants to control the port's shipping lanes, believing monopolized trade will bring order and prosperity.

Personality

Cold, calculated, and intensely polite, he treats every conversation as a negotiation and every promise as enforceable currency.

GM Notes

- Fights defensively, using Clockwork Lash to control positioning.
- Prefers contracts, bribes, and legal pressure before violence.
- His guild may be an ally, rival, or future patron depending on the party's choices.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by DireLegionnaire4599