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Captain Valerie

Captain Valerie

Medium Humanoid, chaotic good
HP 45 AC 15 CR 3

A ship arrived crewed by missing dockworkers, and Valerie needs discreet adventurers to discover what happened before...

Size
Medium
Alignment
chaotic good
Armor Description
Tailored leather vest
Creature Type
Humanoid
Current Hp
45
Formatted Speed
30 ft., fly 50 ft.
Formatted Saves
Dex +5, Wis +4
Formatted Skills
Insight +4, Intimidation +4, Perception +4, Persuasion +4
Formatted Senses
passive Perception 14
Hit Dice
6d8 + 18
Languages
Common, Auran
Proficiency Bonus
2
Xp
700
Abilities
CHA
15
(+2)
CON
16
(+3)
DEX
16
(+3)
INT
12
(+1)
STR
12
(+1)
WIS
14
(+2)
Speed
Fly
50
Walk
30
Senses
Passive Perception
14
Actions
Multiattack. Valerie makes two Talon attacks.
Talon. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Wing Buffet. Each creature within 5 feet of Valerie must succeed on a DC 13 Strength saving throw or take 7 (2d6) bludgeoning damage and be pushed up to 10 feet away. Valerie can then fly up to half her flying speed without provoking opportunity attacks.
Bonus Actions
Rallying Cry. One ally within 30 feet that can hear Valerie gains 4 temporary hit points and can move up to half its speed without provoking opportunity attacks.
Reactions
Dockside Rebuke. When a creature Valerie can see within 30 feet misses with an attack, Valerie forces it to make a DC 13 Wisdom saving throw. On a failure, the creature has disadvantage on its next attack roll before the end of its next turn.
Skills
  • Insight +4
  • Intimidation +4
  • Perception +4
  • Persuasion +4
Saving Throws
  • Dex +5
  • Wis +4
Special Abilities
Winged Flight. Valerie can fly at a speed of 50 feet. She cannot fly while restrained or incapacitated.
Dockmaster's Authority. Valerie has advantage on Charisma checks made to direct sailors, negotiate harbor business, or enforce dock regulations.
Description

Captain Valerie is a hybrid monster-girl, half-harpy and half-human, with human features, beautiful feathered wings instead of arms, and powerful taloned feet. She wears a captain's tricorn hat and a tailored leather vest open at the waist in the local open-front style, and smells strongly of sea salt.

Equipment

Captain's tricorn hat, tailored leather vest open at the waist in the local open-front style, dockmaster's seal, coil of rope, ledger, and signal whistle

Hook

A ship arrived crewed by missing dockworkers, and Valerie needs discreet adventurers to discover what happened before the vessel sails again.

Motivation

Valerie wants to keep the harbor safe, profitable, and independent from the rival powers attempting to control it.

Personality

Sharp and no-nonsense, Valerie runs the docks with an iron fist and little patience for excuses. She is fair when dealing with honest people but becomes intimidatingly severe toward smugglers and bullies.

GM Notes

- Valerie is a practical quest giver who rewards competence more readily than charm.
- She knows every ship, gang, and smuggling route in the harbor.
- Her iron-fisted reputation hides a strong protective streak toward vulnerable dockworkers.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by DireLegionnaire4599