Captain Valerie
A ship arrived crewed by missing dockworkers, and Valerie needs discreet adventurers to discover what happened before...
- Size
- Medium
- Alignment
- chaotic good
- Armor Description
- Tailored leather vest
- Creature Type
- Humanoid
- Current Hp
- 45
- Formatted Speed
- 30 ft., fly 50 ft.
- Formatted Saves
- Dex +5, Wis +4
- Formatted Skills
- Insight +4, Intimidation +4, Perception +4, Persuasion +4
- Formatted Senses
- passive Perception 14
- Hit Dice
- 6d8 + 18
- Languages
- Common, Auran
- Proficiency Bonus
- 2
- Xp
- 700
- Fly
- 50
- Walk
- 30
- Passive Perception
- 14
- Insight +4
- Intimidation +4
- Perception +4
- Persuasion +4
- Dex +5
- Wis +4
Captain Valerie is a hybrid monster-girl, half-harpy and half-human, with human features, beautiful feathered wings instead of arms, and powerful taloned feet. She wears a captain's tricorn hat and a tailored leather vest open at the waist in the local open-front style, and smells strongly of sea salt.
Captain's tricorn hat, tailored leather vest open at the waist in the local open-front style, dockmaster's seal, coil of rope, ledger, and signal whistle
A ship arrived crewed by missing dockworkers, and Valerie needs discreet adventurers to discover what happened before the vessel sails again.
Valerie wants to keep the harbor safe, profitable, and independent from the rival powers attempting to control it.
Sharp and no-nonsense, Valerie runs the docks with an iron fist and little patience for excuses. She is fair when dealing with honest people but becomes intimidatingly severe toward smugglers and bullies.
GM Notes
- Valerie is a practical quest giver who rewards competence more readily than charm.
- She knows every ship, gang, and smuggling route in the harbor.
- Her iron-fisted reputation hides a strong protective streak toward vulnerable dockworkers.