Sarvani the Veiled Oracle

Medium, CN
Current HP 68 HP 68 AC 20 CR 6

Sarvani offers cryptic prophecies for a price, but her advice often leads to unexpected and dangerous consequences.

Ac Notes
leather armor +3, mage armor +4, Dexterity +3
Base Attack
+6
Current Hp
68
Cmb
+8
Cmd
21
Challenge Rating
6
Creature Type
Humanoid
Damage Resistances
resist fire 10
Defensive Abilities
evasion
Environment
urban, dungeons
Flat Footed Ac
17
Fortitude Save
+6
Hit Dice
8d8+24
Initiative
+5
Languages
Common, Abyssal, Infernal
Melee
dagger +7 (1d4+3/19-20)
Npc Level
8
Npc Class
Wizard (Enchantment specialized)
Npc Race
Human
Organization
solitary
Perception
+9
Reflex Save
+6
Ranged
light crossbow +8 (1d8/19-20)
Special Qualities
Arcane Bond (dagger), Veiled Illusions (conceals true intentions)
Spell Resistance
SR 15
Special Attacks
arcane bond (dagger), spell-like abilities (blindness 3/day, charm person 4/day)
Senses
darkvision 60 ft., low-light vision
Space Reach
5 ft./5 ft.
Subtype
(human)
Touch Ac
13
Treasure
standard
Will Save
+7
Xp
2400
Abilities
CHA
18
(+4)
CON
16
(+3)
DEX
16
(+3)
INT
14
(+2)
STR
14
(+2)
WIS
12
(+1)
Speed
Walk
30
Special Abilities
Veiled Illusions. Sarvani can cast disguise self at will and gains a +2 circumstance bonus on Bluff and Stealth checks when attempting to mislead or avoid notice.
Arcane Bond (Dagger). Sarvani can channel one prepared spell through her bonded dagger instead of casting it normally once per day.
Skills
  • Spellcraft +11
  • Sense Motive +9
  • Bluff +12
  • Stealth +10
  • Perception +9
Description

A slender human woman with shifting, veiled features and piercing amber eyes, Sarvani exudes an aura of mystery and subtle menace.

Feats

Combat Casting, Weapon Finesse, Improved Initiative, Spell Focus (Enchantment), Dodge

Gear

leather armor, masterwork dagger (arcane bond), light crossbow with 20 bolts, pearl worth 100 gp (arcane focus)

Hook

Sarvani offers cryptic prophecies for a price, but her advice often leads to unexpected and dangerous consequences.

Motivation

Seeks forbidden knowledge and arcane secrets to increase her power and influence, indifferent to the moral implications of her actions.

Spellcasting

Spells Prepared (CL 8th; concentration +11): 4/day—magic missile, mirror image, scorching ray, invisibility; 3/day—haste, fireball (DC 17), suggestion (DC 18); 1/day—dimension door, greater invisibility

Tactics

Uses invisibility and mirror image to avoid harm, focusing on control and debilitation spells while sniping with her crossbow; prefers to charm or blind foes before engaging in melee.

GM Notes

- Uses invisibility and mirror image to control the battlefield
- Employs charm and blindness spells to disrupt opponents
- Relies on her bonded dagger to cast spells tactically

Created with Town Scryer for Pathfinder 1st Edition

by bananatron