Amiris Valendial

Medium, NG
Current HP 65 HP 65 AC 19 Size Medium

Amiris hires the party to locate a lost tome rumored to contain secrets that could shift political power in the city.

Creature Type
Humanoid
Current Hp
65
Fortitude Save
+9
Initiative
+7
Languages
Common, Elven
Level
5
Perception
+11
Reflex Save
+10
Will Save
+8
Abilities
CHA
(+1)
(+1)
CON
(+2)
(+2)
DEX
(+4)
(+4)
INT
(+3)
(+3)
STR
(+1)
(+1)
WIS
(+3)
(+3)
Speed
Walk
25
Actions
Strategic Analysis. [two-actions] Amiris studies the battlefield, granting herself and allies a +1 circumstance bonus to attack rolls for 1 round.
Perfect Recall. [reaction] Use when a check related to recalling information fails, reroll the check once per day.
Strikes
Rapier. [one-action] +10 (finesse), Damage 1d6+4 piercing
Hidden Dagger. [one-action] +8 (finesse, agile, thrown 10 ft.), Damage 1d4+1 piercing
Skills
  • Society +10
  • Perception +11
  • Stealth +8
  • Diplomacy +9
  • Thievery +7
Special Abilities
Keen Insight. Once per encounter, Amiris can roll twice on a Perception or Society check and take the better result.
Traits
  • human
  • investigator
  • rare
Description

A sharply dressed human with keen green eyes and an analytical demeanor, Amiris Valendial moves with purposeful grace.

Hook

Amiris hires the party to locate a lost tome rumored to contain secrets that could shift political power in the city.

Motivation

Driven by a thirst for lost knowledge and to uncover hidden truths, Amiris seeks to solve mysteries for justice and enlightenment.

Tactics

Amiris uses her analysis ability early to boost allies, strikes first with her rapier, and falls back to use stealth and positioning. She often uses Perfect Recall reactively to delay enemy plans.

GM Notes

- Act as a tactical support and skill specialist with moderate damage
- Use Strategic Analysis early to buff allies
- React with Perfect Recall to enhance important skill checks

Created with Town Scryer for Pathfinder 2nd Edition

by bananatron