Town Scryer is the most advanced tabletop storytelling tool on the market, using advanced artificial intelligence techniques to create immersive and dynamic stories. It reguarly gets praised for its quality and accuracy over long story horizons. It also has a GM Forge tool for game masters to create NPCs, locations, and objects on demand for their human-powered games across many popular systems.

The Unbowed Oath

The Unbowed Oath

Artifact, Weapon
Rarity Artifact Item Type Weapon Value Priceless

The sword has appeared in an abandoned alliance hall, and every major Murim faction is racing to prove that its champ...

Damage
1d8
Damage Type
slashing
Range
Melee (5 ft.)
Requires Attunement
Yes
Weapon Category
Martial
Properties
  • +3 magical weapon; it gains the versatile property, dealing 1d10 slashing damage when wielded with two hands.
  • Sovereign's Refusal: A creature that does not meet the attunement requirement cannot lift the sword; its hand passes through the hilt as though it were mist.
  • Orthodox Resolve: While attuned, you have advantage on saving throws against being charmed or frightened, and your weapon attacks deal an extra 1d6 radiant damage against creatures that have betrayed an allied clan or sworn oath.
Attunement Requirements

By a creature accepted by the sword after willingly taking responsibility for the safety of others.

Description

This flawless longsword bears a silver blade etched with the names of Murim Orthodox Alliance leaders and a jade-inlaid hilt. Though sought after for years, none have been able to grasp it since the passing of its previous master.

Hook

The sword has appeared in an abandoned alliance hall, and every major Murim faction is racing to prove that its champion bears the responsibility it demands.

History

The sword belonged to the previous leader of the Murim Orthodox Alliance. After his passing, clans, families, and sects searched for it for years, but none could grasp it, turning the weapon into a symbol of disputed legitimacy.

Quirk

The blade reflects the face of anyone who reaches for it, but shows only darkness when that person has abandoned a sworn responsibility.

GM Notes

- The sword chooses its wielder; force, thieves' tools, and magic cannot bypass Sovereign's Refusal.
- Its political legitimacy may be more dangerous than its combat power.
- The weapon can reject an attuned wielder if they knowingly abandon those who depend on them.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by Popcorn1y