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quiznar

Medium Humanoid, True Neutral
PC
HP 65 AC 14 CR 5

The entity has ordered quiznar to investigate the paladins killing indiscriminately in the northern mountains, claimi...

Size
Medium
Alignment
True Neutral
Armor Description
Leather armor
Creature Type
Humanoid
Current Hp
65
Formatted Speed
30 ft. ft.
Formatted Saves
Wis +5, Cha +7
Formatted Skills
Arcana +4, Deception +7, Perception +5, Persuasion +7
Formatted Senses
darkvision 60 ft. ft., passive Perception 15
Hit Dice
10d8 + 20
Languages
Common, Infernal, Deep Speech
Proficiency Bonus
3
Xp
1800
Abilities
CHA
18
(+4)
CON
15
(+2)
DEX
14
(+2)
INT
13
(+1)
STR
9
(-1)
WIS
14
(+2)
Senses
Darkvision
60 ft.
Passive Perception
15
Speed
Walk
30 ft.
Actions
Eldritch Blast. Ranged Spell Attack: +7 to hit, range 120 ft., two targets. Hit: 9 (1d10 + 4) force damage per beam. quiznar can direct each beam at the same target or different targets.
Silvered Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Reactions
Ink-Eyed Rebuke. When a creature quiznar can see within 60 feet damages him, quiznar forces it to make a DC 15 Wisdom saving throw. On a failure, the creature takes 7 (2d6) psychic damage and is frightened of quiznar until the end of its next turn.
Skills
  • Arcana +4
  • Deception +7
  • Perception +5
  • Persuasion +7
Spellcasting
Spellcasting. quiznar is a 9th-level warlock. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He has two 5th-level spell slots, which recharge after a short or long rest. Cantrips (at will): eldritch blast, mage hand, minor illusion, prestidigitation. 1st-5th level (2 slots): armor of Agathys, charm person, counterspell, darkness, dimension door, hunger of Hadar, hex, hold monster, misty step, suggestion.
Saving Throws
  • Wis +5
  • Cha +7
Special Abilities
Pact of the Inky Abyss. quiznar has advantage on saving throws against being charmed or frightened. In darkness, faint black eyes sometimes appear around him, though they cannot be targeted or harmed.
Eldritch Invocations. quiznar can read all writing, speaks through his familiar pact, and can see normally through magical darkness.
Description

quiznar is a gaunt, dark-eyed warlock dressed in travel-worn leather and a hooded cloak. His pact patron is an unnamed entity that appears only as an inky abyss with too many eyes; he knows the entity is female, but little else.

Equipment

leather armor, silvered dagger, eldritch focus carved from black glass, weathered spellbook, hooded cloak

Hook

The entity has ordered quiznar to investigate the paladins killing indiscriminately in the northern mountains, claiming one of their victims carries an eye that belongs to her.

Motivation

He seeks a way to understand, appease, or eventually escape the unnamed entity without losing the power that protects him from the dangers of the Carsus Plains.

Personality

quiznar is cautious, sardonic, and visibly exhausted by his patron's cruelty. He avoids needless violence but becomes ruthless when cornered or commanded.

GM Notes

- The unnamed patron is female, hostile, and manifests as an inky abyss filled with too many eyes.
- quiznar may serve as an uneasy ally against the murderous paladins or become an antagonist under his patron's command.
- His patron never gives complete answers and may punish quiznar for revealing too much.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by ThunderingScout350