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Talasir the Silver-Willed

Talasir the Silver-Willed

Medium Humanoid, Neutral
HP 65 AC 16 CR 4

Talasir holds a secret alliance with a powerful faction that could tip the scales of a brewing conflict.

Size
Medium
Alignment
Neutral
Armor Description
Chain Shirt, Shield
Creature Type
Humanoid
Current Hp
65
Damage Resistances
Psychic
Equipment
chain shirt, shield, longsword, holy symbol, potion of healing
Formatted Senses
darkvision 60 ft. ft., passive Perception 15
Formatted Speed
30 ft.
Formatted Saves
Wis +5, Cha +6
Formatted Skills
Insight +5, Persuasion +6, Perception +5
Hit Dice
10d8+20
Languages
Common, Elvish, Draconic
Proficiency Bonus
2
Xp
1100
Abilities
CHA
16
(+3)
CON
14
(+2)
DEX
13
(+1)
INT
12
(+1)
STR
14
(+2)
WIS
15
(+2)
Senses
Darkvision
60 ft.
Passive Perception
15
Speed
Walk
30
Actions
Multiattack. Talasir makes two melee weapon attacks.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Bonus Actions
Invoke Grace. Talasir grants himself or an ally within 30 feet a +2 bonus to AC until the start of his next turn.
Reactions
Parry. Talasir adds 3 to his AC against one melee attack that would hit him.
Skills
  • Insight +5
  • Persuasion +6
  • Perception +5
Spellcasting
Spellcasting. Talasir is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). He has the following spells prepared: Cantrips (at will): sacred flame, thaumaturgy, prestidigitation. 1st level (4 slots): shield of faith, charm person, command. 2nd level (3 slots): hold person, calm emotions. 3rd level (2 slots): dispel magic, beacon of hope.
Saving Throws
  • Wis +5
  • Cha +6
Special Abilities
Unwavering Mind. Talasir has advantage on saving throws against being charmed or frightened.
Silver Tongue. Once per short rest, Talasir can reroll a failed Persuasion or Insight check with advantage.
Description

A composed human male with silver-streaked black hair and piercing blue eyes, clad in well-worn chain shirt and shield.

Hook

Talasir holds a secret alliance with a powerful faction that could tip the scales of a brewing conflict.

Motivation

To maintain balance between warring factions through diplomacy, avoiding needless bloodshed.

Personality

Calm, thoughtful, and measured; speaks with conviction and persuades without aggression.

GM Notes

- Uses spells to control and influence battle with subtlety.
- Prefers diplomacy but will fight fiercely to protect innocents.
- Resistant to psychic damage and mental manipulations.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by UnyieldingProwler8786