Marn Bristlelock
Marn offers the characters safe passage through the city's criminal quarter if they recover a stolen guild ledger bef...
- Size
- Medium
- Alignment
- True Neutral
- Armor Description
- Studded leather
- Creature Type
- Humanoid
- Current Hp
- 45
- Formatted Speed
- 25 ft.
- Formatted Saves
- Dex +4, Int +4
- Formatted Skills
- Deception +5, Investigation +4, Perception +4, Sleight of Hand +6, Stealth +4
- Formatted Senses
- darkvision 60 ft. ft., passive Perception 14
- Hit Dice
- 6d8 + 18
- Languages
- Common, Dwarvish, Thieves' Cant
- Proficiency Bonus
- 2
- Xp
- 700
- Walk
- 25
- Darkvision
- 60 ft.
- Passive Perception
- 14
- Deception +5
- Investigation +4
- Perception +4
- Sleight of Hand +6
- Stealth +4
- Dex +4
- Int +4
Marn is a broad, elderly dwarf woman with russet skin, a shaved scalp, and a long white braid threaded with brass keys. She wears a weathered teal coat over practical leathers and walks with a polished iron cane.
Studded leather coat, daggers, hand crossbow with 20 bolts, thieves' tools, guild signet ring, coded ledger, 18 gp
Marn offers the characters safe passage through the city's criminal quarter if they recover a stolen guild ledger before a rival syndicate deciphers its secrets.
Marn wants to keep her guild's districts stable while preventing younger thieves from turning the organization into a tool for murder and extortion.
Gruff, attentive, and unexpectedly generous, Marn treats every promise as a contract but believes contracts should protect the powerless. She dislikes theatrical criminals and silently counts exits whenever she enters a room.
GM Notes
- Use Marn as a practical guide, fence, or reluctant patron rather than a frontline fighter.
- She honors the guild's code: no theft from the desperate, no killing for convenience, and debts must be repaid.
- Her ledger contains evidence that a respected magistrate secretly funds the rival syndicate.