Elyra Vexfell

Medium, CN
Current HP 110 HP 110 AC 23 Size Medium

Elyra is rumored to be behind a series of mysterious disappearances linked to a cursed artifact.

Creature Type
Humanoid
Current Hp
110
Fortitude Save
+11
Initiative
+10
Languages
Common, Abyssal
Level
7
Perception
+13
Reflex Save
+13
Will Save
+14
Abilities
CHA
(+3)
(+3)
CON
(+2)
(+2)
DEX
(+4)
(+4)
INT
(+5)
(+5)
STR
(+0)
(+0)
WIS
(+1)
(+1)
Speed
Walk
30
Actions
Dark Hex. [two-actions] Elyra casts a debilitating hex on a single target; save DC 22 or be cursed by a random witch hex (frightened, clumsy, or sickened).
Shadow Slip. [two-actions] Teleport up to 30 feet to a shadowed space; usable once per minute.
Strikes
Hexing Touch. [one-action] +13 (finesse, magic), Damage 1d6+5 negative plus witch hex effect
Dagger. [one-action] +12 (agile, finesse, thrown 10 ft.), Damage 1d4+4 piercing
Skills
  • Arcana +14
  • Deception +12
  • Stealth +11
  • Intimidation +10
Spellcasting
Witch Spellcasting. DC 22, attack +13; at will: ray of enfeeblement, chill touch; 3/day: invisibility, mirror image
Special Abilities
Witch Hex. Elyra can cast a random witch hex as a reaction when damaged once per minute.
Darkvision. Can see in darkness up to 60 feet.
Traits
  • human
  • witch
  • common
Description

A cunning human witch with piercing green eyes, clad in dark flowing robes embroidered with shadowy runes.

Hook

Elyra is rumored to be behind a series of mysterious disappearances linked to a cursed artifact.

Motivation

She seeks forbidden knowledge and power through dark pacts, indifferent to the harm her actions cause others.

Tactics

Elyra stays at a distance, utilizing her hexes and spells to weaken foes before striking with precision dagger attacks or teleporting to safety.

GM Notes

- Uses hexes to debilitate key targets.
- Employs Shadow Slip to reposition or escape.
- Prefers hit-and-run tactics supported by her spells.

Created with Town Scryer for Pathfinder 2nd Edition

by bananatron