Elyra Vexfell
Medium, CN
Current HP 110
HP 110
AC 23
Size Medium
Elyra is rumored to be behind a series of mysterious disappearances linked to a cursed artifact.
- Creature Type
- Humanoid
- Current Hp
- 110
- Fortitude Save
- +11
- Initiative
- +10
- Languages
- Common, Abyssal
- Level
- 7
- Perception
- +13
- Reflex Save
- +13
- Will Save
- +14
Abilities
CHA
(+3)
(+3)
CON
(+2)
(+2)
DEX
(+4)
(+4)
INT
(+5)
(+5)
STR
(+0)
(+0)
WIS
(+1)
(+1)
Speed
- Walk
- 30
Actions
Dark Hex.
[two-actions] Elyra casts a debilitating hex on a single target; save DC 22 or be cursed by a random witch hex (frightened, clumsy, or sickened).
Shadow Slip.
[two-actions] Teleport up to 30 feet to a shadowed space; usable once per minute.
Strikes
Hexing Touch.
[one-action] +13 (finesse, magic), Damage 1d6+5 negative plus witch hex effect
Dagger.
[one-action] +12 (agile, finesse, thrown 10 ft.), Damage 1d4+4 piercing
Skills
- Arcana +14
- Deception +12
- Stealth +11
- Intimidation +10
Spellcasting
Witch Spellcasting.
DC 22, attack +13; at will: ray of enfeeblement, chill touch; 3/day: invisibility, mirror image
Special Abilities
Witch Hex.
Elyra can cast a random witch hex as a reaction when damaged once per minute.
Darkvision.
Can see in darkness up to 60 feet.
Traits
- human
- witch
- common
Description
A cunning human witch with piercing green eyes, clad in dark flowing robes embroidered with shadowy runes.
Hook
Elyra is rumored to be behind a series of mysterious disappearances linked to a cursed artifact.
Motivation
She seeks forbidden knowledge and power through dark pacts, indifferent to the harm her actions cause others.
Tactics
Elyra stays at a distance, utilizing her hexes and spells to weaken foes before striking with precision dagger attacks or teleporting to safety.
GM Notes
- Uses hexes to debilitate key targets.
- Employs Shadow Slip to reposition or escape.
- Prefers hit-and-run tactics supported by her spells.