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Veshka Coilfang

Medium Humanoid, True Neutral
HP 85 AC 15 CR 5

Veshka offers the party safe passage and clan support if they help expose whether the mountain paladins are truly ser...

Size
Medium
Alignment
True Neutral
Armor Description
Natural armor from thick scales
Creature Type
Humanoid
Current Hp
85
Damage Resistances
Bludgeoning, piercing, and slashing damage while raging
Formatted Senses
passive Perception 15
Formatted Speed
30 ft. ft.
Formatted Saves
Str +7, Con +7
Formatted Skills
Athletics +7, Intimidation +3, Perception +5, Survival +5
Hit Dice
10d10 + 30
Languages
Common and Serpent-Tongue
Proficiency Bonus
3
Xp
1800
Abilities
CHA
11
(+0)
CON
18
(+4)
DEX
14
(+2)
INT
10
(+0)
STR
18
(+4)
WIS
14
(+2)
Speed
Walk
30 ft.
Senses
Passive Perception
15
Actions
Multiattack. Veshka makes two attacks: one with her greataxe and one with her bite, or two greataxe attacks.
Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage, or 13 (1d12 + 7) slashing damage while Veshka is raging.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage, plus 3 (1d6) poison damage. The target must succeed on a DC 15 Constitution saving throw or be poisoned until the end of its next turn.
Tail Sweep. Each creature of Veshka's choice within 10 feet of her must succeed on a DC 15 Dexterity saving throw or take 9 (2d8) bludgeoning damage and fall prone.
Bonus Actions
Rage. Veshka enters her rage, as described in her Rage feature.
Reactions
Cruel Momentum. When Veshka reduces a creature to 0 hit points or scores a critical hit, she moves up to half her speed and makes one bite attack.
Skills
  • Athletics +7
  • Intimidation +3
  • Perception +5
  • Survival +5
Saving Throws
  • Str +7
  • Con +7
Special Abilities
Rage (3/Day). As a bonus action, Veshka enters a rage for 1 minute. While raging, she has advantage on Strength checks and Strength saving throws, gains resistance to bludgeoning, piercing, and slashing damage, and deals 2 extra damage with melee weapon attacks using Strength.
Serpentine Body. Veshka can move through spaces as narrow as 2 feet without squeezing. She has advantage on ability checks and saving throws made to resist being knocked prone.
Cruel Momentum. When Veshka reduces a creature to 0 hit points or scores a critical hit, she can move up to half her speed and make one bite attack as a reaction.
Description

Veshka is a serpentine beastkin woman with a large scaled tail instead of legs and the head and neck of a snake. Her torso is eerily human despite its patterned scales, and she wears practical mountain wraps beneath trophies taken from fallen foes.

Equipment

Greataxe, bone-and-bronze clan charms, weather-stained traveling wraps, and a pouch of mountain herbs

Hook

Veshka offers the party safe passage and clan support if they help expose whether the mountain paladins are truly servants of Torm or impostors using the god's name.

Motivation

Veshka serves a clan far north and seeks capable allies to drive out the ruthless paladins who have been destroying her land in the name of Torm.

Personality

Blunt, watchful, and somewhat sadistic, Veshka enjoys frightening enemies before striking. She respects courage but has little patience for mercy toward proven monsters.

GM Notes

- Veshka is a dangerous ally, not a conventional hero; she may advocate brutal solutions.
- Her clan knows hidden mountain paths leading toward the paladin strongholds.
- She suspects the paladins are searching for an ancient relic beneath her people's territory.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by ThunderingScout350