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Elara Windwhisper

Medium Humanoid, Neutral Good
PC
HP 45 AC 15 CR 2

She holds knowledge of a hidden grove touched by a mysterious, potentially dangerous elemental force.

Size
Medium
Alignment
Neutral Good
Armor Description
Studded Leather
Creature Type
Humanoid
Current Hp
45
Formatted Speed
30 ft., fly 30 ft.
Formatted Saves
Dex +4, Wis +5
Formatted Skills
Perception +7, Stealth +6, Arcana +4
Formatted Senses
darkvision 60 ft. ft., passive Perception 17
Hit Dice
6d8+12
Languages
Common, Elvish, Sylvan
Proficiency Bonus
2
Xp
450
Abilities
CHA
14
(+2)
CON
14
(+2)
DEX
16
(+3)
INT
12
(+1)
STR
10
(+0)
WIS
15
(+2)
Speed
Fly
30
Walk
30
Senses
Darkvision
60 ft.
Passive Perception
17
Actions
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.
Multiattack. Elara makes two quarterstaff attacks.
Bonus Actions
Quick Gust. Elara unleashes a minor gust of wind as a bonus action to push a creature 5 feet away or to extinguish flames on an object.
Skills
  • Perception +7
  • Stealth +6
  • Arcana +4
Spellcasting
Spellcasting. Elara is a 4th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). She has the following spells prepared: Cantrips (at will): gust, minor illusion, light. 1st level (4 slots): charm person, mage armor, detect magic. 2nd level (3 slots): gust of wind, hold person.
Saving Throws
  • Dex +4
  • Wis +5
Special Abilities
Windwalk. Elara can hover and move silently, granting advantage on Stealth checks when airborne.
Keen Senses. Elara has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Description

A slender elven woman with pale blue eyes and silver hair that seems to flutter even without wind.

Equipment

Studded leather armor, quarterstaff, spell component pouch, silver pendant with sapphire

Hook

She holds knowledge of a hidden grove touched by a mysterious, potentially dangerous elemental force.

Motivation

Elara seeks to maintain harmony between nature and civilization by protecting sacred groves from corruption.

Personality

Calm and observant, Elara speaks softly but with certainty, always watching the winds and skies.

GM Notes

- Uses flight tactically to scout and evade combat.
- Prefers disabling foes with spells before engaging in melee.
- Has connections to druids and elemental spirits in the region.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by WiredOutlaw4221