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Dungeons & Dragons 5th Edition Locations
The Riven Mile
Mara offers the characters a generous payment to escort a caravan of outlaws through a patrol-heavy region without revealing the caravan's cargo.
Oakhaven
A frantic merchant offers the adventuring party immediate payment to recover a stolen cargo before it disappears into one of Oakhaven's many districts.
The Thousand-Ring Arena
A favored contender vanishes before their decisive match, and every major faction has a motive to find them—or ensure they are never found.
Small Damaged Church of the Sun god
The church's defenders ask the characters to secure repair materials before the next undead assault breaks through the weakest wall.
Aethelgard Academy
The academy asks the characters to escort a promising cadet on a perilous field exercise after one of the instructors vanishes.
Foundry of Glass and Night
The party must cross the Foundry, uncover why its heartbeat seeks the Triad-Seven alignment, and decide whether Hotammama should interface with the corrupted Overseer before it completes planetary ...
The Quietwater Baths
The caretaker offers the characters free passage if they retrieve a name that vanished from the bronze lockers overnight.
The Glasswake Observatory
Mira offers shelter and information, but asks the party to investigate a new star that has appeared inside the observatory's charts.
The Turning-Stone Observatory
The astrolabe abruptly locks onto a missing person's location, but the portal will remain open for only one minute.
The Lanternroot Exchange
The gatekeeper offers passage to the party’s desired destination, but demands that they settle a dispute between two travelers before opening the gate.
The Shattered Spire
Adventurers must recover a lost spell component believed housed in the spire before rival sorcerers arrive.
Whispering Hollow
Strange voices attract the party here, promising a message or a warning from the fey.
Xylon’s Crown Keep
Rumors swirl of a plot to destabilize Xylon’s alliances through assassination or betrayal within the keep’s walls.
The Lantern Below
Veyra offers the characters safe passage and a valuable secret if they recover a stolen guild ledger before rival thieves decode it.
Neal Margrave
A disputed border charter arrives in Ravenwood, forcing the characters to determine whether it strengthens William Neal's rule or exposes a rival claim.
O.O.S.C.C.
The O.O.S.C.C. recruits the characters to recover a stolen patrol vessel before its criminals trigger a war between three colliding eras.
The Observer of Space-Time and Space Defense Station
The station's alarms announce that an enemy fleet from a forgotten future has entered the Defense Ring, and only heroes from the present can reach the command spire before history is rewritten.
The Crypt of Whispered Shadows
The goblin thieves guild has kidnapped a rival’s informant who holds secrets that could end the undead curse here.
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