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GM Resources › Dungeons & Dragons 5th Edition › Locations

Dungeons & Dragons 5th Edition Locations

The Riven Mile

Location Type Hidden Roadside Market

Mara offers the characters a generous payment to escort a caravan of outlaws through a patrol-heavy region without revealing the caravan's cargo.

Oakhaven

Location Type Metropolitan Trade Port

A frantic merchant offers the adventuring party immediate payment to recover a stolen cargo before it disappears into one of Oakhaven's many districts.

The Thousand-Ring Arena

Location Type Tournament Grounds

A favored contender vanishes before their decisive match, and every major faction has a motive to find them—or ensure they are never found.

Small Damaged Church of the Sun god

Location Type Fortified Church

The church's defenders ask the characters to secure repair materials before the next undead assault breaks through the weakest wall.

Aethelgard Academy

Location Type War College and Arcane Academy

The academy asks the characters to escort a promising cadet on a perilous field exercise after one of the instructors vanishes.

Foundry of Glass and Night

Location Type Automated Psionic Foundry Dungeon

The party must cross the Foundry, uncover why its heartbeat seeks the Triad-Seven alignment, and decide whether Hotammama should interface with the corrupted Overseer before it completes planetary ...

The Quietwater Baths

Location Type Abandoned Public Bathhouse

The caretaker offers the characters free passage if they retrieve a name that vanished from the bronze lockers overnight.

The Glasswake Observatory

Location Type Abandoned Mountain Observatory

Mira offers shelter and information, but asks the party to investigate a new star that has appeared inside the observatory's charts.

The Turning-Stone Observatory

Location Type Ruined Arcane Observatory

The astrolabe abruptly locks onto a missing person's location, but the portal will remain open for only one minute.

The Lanternroot Exchange

Location Type Abandoned Arcane Waystation

The gatekeeper offers passage to the party’s desired destination, but demands that they settle a dispute between two travelers before opening the gate.

The Shattered Spire

Location Type Ruined Tower

Adventurers must recover a lost spell component believed housed in the spire before rival sorcerers arrive.

Whispering Hollow

Location Type Forest Clearing

Strange voices attract the party here, promising a message or a warning from the fey.

Xylon’s Crown Keep

Location Type Fortified Castle

Rumors swirl of a plot to destabilize Xylon’s alliances through assassination or betrayal within the keep’s walls.

The Lantern Below

Location Type Hidden Thieves' Guild Safehouse

Veyra offers the characters safe passage and a valuable secret if they recover a stolen guild ledger before rival thieves decode it.

Neal Margrave

Location Type Margraviate

A disputed border charter arrives in Ravenwood, forcing the characters to determine whether it strengthens William Neal's rule or exposes a rival claim.

O.O.S.C.C.

Location Type Galactic Patrol Headquarters and Hyperverse Fortress

The O.O.S.C.C. recruits the characters to recover a stolen patrol vessel before its criminals trigger a war between three colliding eras.

The Observer of Space-Time and Space Defense Station

Location Type Spaceborne Fortress-Observatory

The station's alarms announce that an enemy fleet from a forgotten future has entered the Defense Ring, and only heroes from the present can reach the command spire before history is rewritten.

The Crypt of Whispered Shadows

Location Type Underground Goblin Warrens

The goblin thieves guild has kidnapped a rival’s informant who holds secrets that could end the undead curse here.

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